Dynamic Progressive Jackpot Administration in Gaming Systems

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Solution Overview

Problem

The gaming industry faces challenges in creating a balance between yield and randomness in gaming apparatus to encourage prolonged player participation, while also improving processing speed and efficiency to enhance gaming experiences with advanced graphics and features. Additionally, existing jackpot systems can lead to player disinterest when the progressive jackpot reaches a maximum amount, reducing engagement.

Innovation Solution

A gaming system with game-logic circuitry that manages a dynamic progressive jackpot, allowing additional trigger conditions for awarding the jackpot and resetting it to maintain player interest, combined with efficient processing to handle complex graphics and features.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If the progressive jackpot is allowed to reach a maximum amount, then the jackpot value is maximized, but player interest and engagement decrease

Engineering Contradiction:
Improvejackpot valueVSAvoidplayer engagement
Core Design Contradiction:
Quantity of substanceVSEase of operation

Solution Approach 1:

The system dynamically adjusts the progressive jackpot by implementing multiple award triggers at different threshold amounts. Instead of allowing the jackpot to statically reach a single maximum value, the system creates moving targets with multiple trigger levels (first trigger amount, second trigger amount, etc.), where the jackpot can be awarded and reset at various points during the accumulation process, maintaining player engagement through unpredictable award opportunities.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes the parameter of jackpot award conditions by introducing multiple trigger amounts rather than a single maximum threshold. The jackpot can be awarded when reaching the first trigger amount, the second trigger amount, or other predetermined thresholds, fundamentally changing how the jackpot parameter is evaluated and awarded to maintain player interest.

Inventive Principle:
Principle #35Parameter changes

2Ease of operation

If multiple award triggers are implemented, then player engagement is maintained, but system complexity increases

Engineering Contradiction:
Improveplayer engagementVSAvoidjackpot administration system
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The jackpot administration system is segmented into multiple independent trigger levels (first trigger amount, second trigger amount, third trigger amount, etc.), where each trigger represents a separate award condition. This segmentation allows the complex functionality of multiple award opportunities to be broken down into discrete, manageable trigger points that can be independently evaluated and awarded.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system performs preliminary actions by pre-establishing multiple trigger amounts and award conditions before the jackpot accumulation begins. These trigger levels are predetermined and configured in advance, allowing the system to automatically evaluate and award jackpots when thresholds are reached without requiring complex real-time decision-making logic.

Inventive Principle:
Principle #10Preliminary action

3Ease of operation

If the jackpot is reset after award, then player interest is maintained, but the jackpot accumulation process is interrupted

Engineering Contradiction:
Improveplayer engagementVSAvoidjackpot accumulation continuity
Core Design Contradiction:
Ease of operationVSDuration of action of stationary object

Solution Approach 1:

The jackpot system implements periodic action through scheduled resets at multiple trigger points. Instead of continuous accumulation to a single maximum, the jackpot undergoes periodic award and reset cycles at different threshold amounts, creating a rhythm of accumulation and payout that maintains player engagement while structuring the accumulation process into manageable periods.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS11475734B2Gaming systems and methods for dynamic jackpot administration
Publication Date: 2022.10.18 LNW GAMING INC
  • US11475734B2 patent drawing
  • US11475734B2 patent drawing
  • US11475734B2 patent drawing

AI summary

A gaming system includes a gaming machine for playing at least one casino wagering game, one or more electronic display devices, and game-logic circuitry. The game-logic circuitry directs at least one of the display devices to display a progressive jackpot, detects, via at least one electronic input device of the gaming machine, a physical item associated with a monetary value that establishes a credit balance, increments the progressive jackpot in response to play of the casino wagering game, directs at least one of the electronic display devices to display an outcome resulting from the casino wagering game, awards the progressive jackpot in response to the displayed outcome being a progressive-winning outcome and/or in response to the progressive jackpot being incremented to a triggering amount, and receives, via at least one of the electronic input devices, a cashout input that initiates a payout from the credit balance.