Dynamic Jackpot Registration System for Gaming Terminals

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Solution Overview

Problem

Existing jackpot game systems struggle to maintain player interest as players become more sophisticated, with the incremental increase in jackpot prizes losing its appeal due to increased transparency and familiarity.

Innovation Solution

A jackpot game system that allows gaming terminals to register and deregister from multiple jackpot games dynamically, enabling users to control their contribution to jackpot games through user-operable input devices and a communications network, with a coordinator maintaining data on game registrations and contributions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If a central display provides visual indication of jackpot prize incrementally, then players are attracted to play the machines, but player interest diminishes as players become more sophisticated

Engineering Contradiction:
Improveplayer engagementVSAvoidplayer interest maintenance
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The system allows dynamic registration and deregistration of gaming terminals in jackpot games. Players can actively choose to join or leave jackpot games based on their preferences, making the system adaptive rather than static. This dynamic participation model addresses the contradiction by giving players control over their engagement level.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes the parameter of jackpot participation from mandatory/automatic to optional/controlled. By allowing players to modify their registration status in jackpot games, the system adapts to player sophistication levels and maintains interest through player choice rather than forced participation.

Inventive Principle:
Principle #35Parameter changes

2Quantity of substance

If gaming terminals are interlinked to provide linked jackpot, then the pool of available funds is greater and known, but the system complexity increases

Engineering Contradiction:
Improvepool of available fundsVSAvoidsystem complexity
Core Design Contradiction:
Quantity of substanceVSDevice complexity

Solution Approach 1:

The system segments jackpot games into separate, identifiable entities that can be independently registered and deregistered. Each jackpot game is a distinct parameter that gaming terminals can selectively join, allowing the system to manage multiple jackpot pools without creating a monolithic complex system.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The communication device acts as an intermediary between gaming terminals and jackpot game controllers. It handles the registration and deregistration messages, simplifying the interaction between terminals and the complex jackpot system, thereby reducing perceived system complexity while maintaining the pooled fund benefit.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Ease of operation

If players are given control over jackpot game registration, then player engagement is enhanced, but the difficulty of detecting and measuring gaming activity increases

Engineering Contradiction:
Improveplayer controlVSAvoidgaming activity tracking
Core Design Contradiction:
Ease of operationVSDifficulty of detecting and measuring

Solution Approach 1:

The system implements feedback through registration and deregistration messages that gaming terminals send to jackpot game controllers. This feedback mechanism allows players to control their participation while providing clear, measurable data about which terminals are actively engaged in which jackpot games, simplifying activity tracking.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system performs preliminary registration actions where terminals declare their intent to participate in jackpot games before actual gaming activity occurs. This preliminary state tracking simplifies subsequent measurement of gaming activity, as the system only needs to track activity from registered terminals rather than monitoring all possible terminals continuously.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS8137186B2Secondary game system, a gaming system and a method of providing at least one secondary game in a gaming system
Publication Date: 2012.03.20 PALTRONICS AUSTRALASIA
  • US8137186B2 patent drawing
  • US8137186B2 patent drawing
  • US8137186B2 patent drawing

AI summary

A secondary game system for a gaming terminal network, including at least one secondary game controller for providing at least one secondary game; a communications device for receiving secondary game registration request messages and secondary game deregistration request messages from a gaming terminal; the system being responsive to a received secondary game registration request message from a gaining terminal by causing said gaming terminal to be registered in one of said at least one secondary game; the system being further responsive to a received secondary game deregistration request message from a gaming terminal by causing said gaming terminal to be deregistered from one of said at least one secondary game.