Context-Aware Animated Image Positioning in Dynamic Keyboard Interfaces

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Solution Overview

Problem

Existing dynamic keyboard interfaces lack effective methods to position animated images based on context, user interaction history, and relevance, leading to inefficient user experience and resource utilization.

Innovation Solution

A system and method for positioning animated images within a dynamic keyboard interface by considering context, user interaction history, and relevance, using data analysis to determine optimal placement and presentation based on factors such as selection frequency, sharing patterns, and time-to-share metrics.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If animated images are presented in a static keyboard interface without context-based positioning, then the interface structure remains simple, but user experience deteriorates due to inefficient search and reduced relevance

Engineering Contradiction:
Improveuser experienceVSAvoidinterface complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The keyboard interface transitions from a static layout to a dynamic one where animated image positions change based on contextual factors such as selection frequency, time-to-share, and relevance metrics. The system continuously adjusts the positioning of animated images within the grid based on real-time data analysis, making the interface adaptive to user behavior patterns while maintaining operational simplicity

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system pre-calculates and determines optimal positions for animated images based on historical data and contextual analysis before user interaction. By analyzing selection frequencies, sharing patterns, and relevance metrics in advance, the system prepares the optimal layout configuration, reducing the computational burden during actual user interaction and improving response time

Inventive Principle:
Principle #10Preliminary action

2Productivity

If context-based positioning algorithms are implemented to optimize animated image placement, then relevance and user experience improve, but computing resource utilization worsens due to increased data processing requirements

Engineering Contradiction:
Improveimage presentation efficiencyVSAvoidcomputing resource utilization
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

The system implements context-based positioning selectively rather than uniformly across all animated images. It focuses computational resources on positioning high-priority or frequently selected animated images based on contextual analysis, while maintaining simpler positioning for less important images. This partial application of the complex algorithm reduces overall computing resource consumption while still achieving significant improvements in presentation efficiency for the most relevant content

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The system leverages existing data infrastructure and user interaction patterns to self-optimize positioning without requiring intensive external computational resources. By utilizing already-collected user behavior data, selection frequencies, and sharing patterns, the system performs autonomous contextual analysis and positioning adjustments, reducing the need for additional high-energy computational processes

Inventive Principle:
Principle #25Self-service

3Loss of time

If animated images are positioned based on comprehensive contextual analysis including selection frequency and sharing patterns, then search time is reduced, but data processing complexity increases

Engineering Contradiction:
Improvesearch timeVSAvoiddata processing complexity
Core Design Contradiction:
Loss of timeVSDevice complexity

Solution Approach 1:

The system pre-processes and stores contextual data such as selection frequencies, sharing patterns, and relevance metrics in structured formats before they are needed for positioning. By maintaining pre-analyzed data repositories and calculating positional priorities in advance, the system eliminates the need for complex real-time analysis during user interaction, thereby reducing search time without proportionally increasing processing complexity during critical moments

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system implements continuous feedback loops where user interactions with animated images are tracked and fed back into the positioning algorithm. This feedback mechanism allows the system to learn from user behavior patterns and progressively refine positioning decisions based on actual usage data, reducing search time over time as the system becomes more adept at predicting user preferences without requiring increasingly complex processing

Inventive Principle:
Principle #23Feedback

Data Source

PatentEP3827331B1Methods and systems for positioning animated images within a dynamic keyboard interface
Publication Date: 2025.10.01 GOOGLE LLC
  • EP3827331B1 patent drawingFigure 1
  • EP3827331B1 patent drawingFigure 2A
  • EP3827331B1 patent drawingFigure 2B

AI summary

The present disclosure is directed to positioning animated images within a dynamic keyboard interface. In particular, the methods and systems of the present disclosure can: receive data indicating a selection of a particular animated image from amongst a plurality of different animated images presented by a dynamic keyboard interface provided in association with an application; receive data indicating a context of: the dynamic keyboard interface, and/or the application based at least in part on which the plurality of different animated images was selected for presentation by the dynamic keyboard interface; and determine, based at least in part on the data indicating the selection and the data indicating the context, a position within the dynamic keyboard interface for presenting the particular animated image in response to data indicating a subsequent context of the dynamic keyboard interface, the application, and/or a different and distinct application.