Dynamic Leaderboard Ranking for Multi-Game Player Aggregation

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Solution Overview

Problem

Existing leaderboard systems in online gaming are limited in their ability to equally rank players with different behaviors, leading to a need for a more comprehensive method that allows a vast plurality of players to join a common leaderboard.

Innovation Solution

A computer-implemented method for a gaming system that allows players operating individual electronic user devices to share a common leaderboard, where players are ranked based on a threshold that dynamically increases over time, allowing scores from different games to be compared and encouraging players to maintain high scores to avoid removal from the leaderboard.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a traditional leaderboard system is used to rank players, then players playing the same game can be ranked, but players with different gaming behaviors and playing different games cannot be equally ranked

Engineering Contradiction:
Improveleaderboard compatibility across different gamesVSAvoidranking system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent transforms game-specific scores into a universal currency by introducing a standardized conversion parameter. Each game's outcome is converted to a common score unit based on bet amount and game result, allowing scores from different games to be compared and aggregated in a single leaderboard without requiring complex game-specific ranking logic for each title

Inventive Principle:
Principle #35Parameter changes

2Quantity of substance

If a common leaderboard is created to allow vast plurality of players to join, then player engagement increases, but the threshold for maintaining leaderboard position becomes increasingly difficult to meet over time

Engineering Contradiction:
Improvenumber of players on leaderboardVSAvoidplayer retention on leaderboard
Core Design Contradiction:
Quantity of substanceVSReliability

Solution Approach 1:

The patent implements a dynamic threshold mechanism where the leaderboard cutoff point automatically adjusts based on the distribution of scores among active players. As more players join and scores accumulate, the threshold for maintaining leaderboard position evolves accordingly, ensuring that the leaderboard remains competitive and engaging while accommodating a growing player base without becoming impossible to maintain

Inventive Principle:
Principle #15Dynamics

3Productivity

If scores from different games are aggregated into a single leaderboard, then player engagement and attraction increase, but the difficulty of detecting and measuring fair comparison across games increases

Engineering Contradiction:
Improveplayer engagement and attractionVSAvoidscore comparison accuracy across different games
Core Design Contradiction:
ProductivityVSDifficulty of detecting and measuring

Solution Approach 1:

The patent creates a universal scoring framework that can handle multiple game types through a standardized conversion function. The system applies a unified calculation method that takes into account bet amount, game outcome, and game-specific multipliers to transform diverse game results into comparable score units, enabling fair aggregation across different games while maintaining measurement consistency

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS12201910B2Method for a gaming system
Publication Date: 2025.01.21 PLAYN GO MARKS LTD
  • US12201910B2 patent drawing
  • US12201910B2 patent drawing
  • US12201910B2 patent drawing

AI summary

The present disclosure relates to a computer implemented method performed by a gaming system. In particular, the present disclosure relates to a method specifically handling a process for ranking a plurality of electronic user devices each involved in a game, possibly being different games. The present disclosure also relates to a corresponding electronic gaming system and a computer program product.