Dynamic Lesson Package Adaptation via Sensor Data

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Solution Overview

Problem

Current computer systems lack an efficient method to create and deliver personalized, interactive learning experiences that adapt to individual learner needs and provide effective assessment of knowledge comprehension in real-world environments.

Innovation Solution

A computing system that integrates an environment sensor module, experience creation module, and learning assets database to generate and execute interactive learning experiences by capturing real-world environment data, creating virtual representations, and assessing learner interactions, allowing for dynamic adaptation of content and assessment.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional educational content delivery methods are used, then content can be delivered to students, but the content cannot be personalized or adapted to individual learner needs

Engineering Contradiction:
Improvepersonalization of learning contentVSAvoidcomplexity of content delivery system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system performs preliminary actions by capturing environment sensor data and creating virtual representations of the learning environment before the lesson is delivered. The processing module pre-processes this data to identify modifications needed for personalization, so that when the lesson package is generated, it already contains customized content tailored to the specific learner's environment and needs.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system makes the lesson package dynamic by allowing real-time modification based on environment sensor data. The processing module continuously monitors the virtual representation of the learning environment and dynamically adjusts the lesson content, assets, and delivery method to adapt to changing learner needs and environmental conditions.

Inventive Principle:
Principle #15Dynamics

2Measurement precision

If recorded lectures with built-in feedback prompts are used, then educator can assess student understanding, but the assessment cannot occur in real-world environments or provide interactive learning experiences

Engineering Contradiction:
Improveaccuracy of knowledge assessmentVSAvoidinteractivity of learning experience
Core Design Contradiction:
Measurement precisionVSEase of operation

Solution Approach 1:

The system implements continuous feedback loops where environment sensor data is captured, processed, and used to modify lesson delivery in real-time. The system provides feedback to the learner through interactive elements within the virtual environment and adjusts the lesson package based on learner responses and environmental data, creating an iterative assessment and improvement cycle.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The processing module acts as an intermediary between the environment sensor data and the lesson package. It translates raw sensor data into meaningful modifications for the learning experience, mediating between the physical learning environment and the digital content delivery system to enable accurate assessment within real-world contexts.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Productivity

If lesson packages are created with specific learning objects and assets, then the content is structured and organized, but the content cannot be dynamically modified based on learner interactions or environmental data

Engineering Contradiction:
Improveefficiency of content deliveryVSAvoiddynamic adaptation of lesson content
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The system transforms static lesson packages into dynamic, adaptable learning experiences. The processing module enables real-time modification of the lesson package by incorporating environment sensor data and learner interaction data, allowing the structured content to dynamically adjust while maintaining its organized framework.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The lesson package is segmented into modular learning objects and assets that can be independently modified. This segmentation allows the system to efficiently update specific portions of the lesson based on environmental data or learner needs without reprocessing the entire content structure, maintaining productivity while enabling adaptability.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS11676501B2Modifying a lesson package
Publication Date: 2023.06.13 ENDUVO INC
  • US11676501B2 patent drawing
  • US11676501B2 patent drawing
  • US11676501B2 patent drawing

AI summary

A method for execution by a computing entity includes obtaining first and second learning objects regarding a topic. The method further includes deriving a first set of knowledge test-points for the first learning object regarding the topic based on a first set of knowledge bullet-points. The method further includes deriving a second set of knowledge test-points for the second learning object regarding the topic based on the second set of knowledge bullet-points. The method further includes generating a first knowledge assessment asset for the first learning object regarding the topic based on the first set of knowledge test-points, an illustrative asset, and a first descriptive asset of the first learning object. The method further includes generating a second knowledge assessment asset for the second learning object regarding the topic based on the second set of knowledge test-points, the illustrative asset, and a second descriptive asset of the second learning object.