Dynamic Location Unlocking in Videogame Progression

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Solution Overview

Problem

Conventional videogames, such as vehicular racing games, often present content in a rigid manner, limiting player flexibility and interaction, as players must complete tasks in a predetermined order to progress through the game.

Innovation Solution

A system and method that allows players to access and progress through virtual geographic locations based on predetermined criteria, such as task completion and event participation, providing flexibility in the order of location unlocking and interaction, with a game platform managing sensory stimulation, location modules, event modules, and virtual player control, enabling dynamic gameplay and narrative control.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Stability of the object's composition

If content is divided into separate virtual locations with predetermined task requirements, then game structure and progression are improved, but player flexibility and freedom of choice deteriorate

Engineering Contradiction:
Improvegame structureVSAvoidplayer flexibility
Core Design Contradiction:
Stability of the object's compositionVSAdaptability or versatility

Solution Approach 1:

The patent implements dynamic location unlocking where the game structure adapts to player choices. Players can unlock locations through multiple pathways (completing tasks at current location, receiving invitations from virtual players, or purchasing with virtual currency), transforming the rigid predetermined structure into a flexible dynamic system that maintains organization while allowing player agency.

Inventive Principle:
Principle #15Dynamics

2Extent of automation

If players must complete tasks in a predetermined order, then game progression control is improved, but player autonomy and engagement deteriorate

Engineering Contradiction:
Improveprogression controlVSAvoidplayer autonomy
Core Design Contradiction:
Extent of automationVSEase of operation

Solution Approach 1:

The patent employs preliminary action by providing players with multiple unlocking mechanisms available from the start. Players can choose to complete tasks, receive invitations, or purchase locations before actually needing to progress, allowing them to plan and control their own progression path rather than being forced into a linear sequence.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system changes the parameter of progression control from fixed sequence to flexible pathways. By introducing virtual currency and invitation systems alongside task completion, the patent transforms the single-dimensional progression metric into a multi-parameter system where players can trade different resources to achieve the same goal of location access.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If all locations are initially accessible, then player freedom is improved, but game challenge and narrative tension deteriorate

Engineering Contradiction:
Improveplayer freedomVSAvoidgame challenge
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent segments locations into locked and unlocked states, creating natural game challenges. By dividing the game world into accessible and inaccessible areas, the system maintains narrative tension and challenge while still providing player freedom through multiple unlocking pathways, preventing the need for all locations to be simultaneously accessible.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS8721412B2System and method configured to unlock content within a videogame
Publication Date: 2014.05.13 ACTIVISION PUBLISHING INC
  • US8721412B2 patent drawing
  • US8721412B2 patent drawing
  • US8721412B2 patent drawing

AI summary

A system and method are configured to provide a videogame to one or more players. The videogame may involve a series of different sets of content within which players perform activities. A group of players may be associated with the content sets. The players may include virtual players controlled by artificial intelligence and one or more real world players. Players may progress through the videogame by moving from content sets to content sets, performing objectives in the various content sets, and interacting with the players within those content sets.