Dynamic Mahjong Ranking System with Periodic Criteria

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Solution Overview

Problem

Mahjong game systems with fixed ranking criteria become monotonous, leading to player boredom and a lack of motivation to continue playing over a long period, as games are always played against the same opponent character and ranking lists are based on the same criteria.

Innovation Solution

A mahjong game system that includes multiple opponent characters and an information processing device capable of transmitting and receiving data, which sets and changes ranking criteria periodically, allowing for dynamic ranking lists based on various game data criteria, enabling players to compete against different opponents and be evaluated from multiple perspectives.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the ranking list is always based on the same criterion, then the ranking system is simple and stable, but the game becomes monotonous and players lose motivation to continue playing

Engineering Contradiction:
Improveranking criterion varietyVSAvoidranking system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system periodically changes the ranking criterion at predetermined time intervals (e.g., daily, weekly, monthly). This periodic variation maintains player engagement by offering fresh challenges while keeping the overall system structure simple and manageable.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The ranking criterion is made dynamic rather than static. The system transitions from a fixed ranking basis to a flexible one that adapts over time, allowing the same ranking system to provide diverse evaluation perspectives without requiring multiple complex systems.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If games are always played against the same opponent character, then the game mechanics are consistent and easy to understand, but the game becomes boring and lacks long-term appeal

Engineering Contradiction:
Improveopponent character varietyVSAvoidgame system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The opponent character serves multiple functions: it provides consistent game mechanics when reused, and offers variety when different characters are introduced. This multi-functionality allows the system to maintain simplicity while providing diversity through a single flexible framework.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system can discard the current opponent character after a certain period or condition is met, and recover/reintroduce new opponent characters. This cycle of discarding and recovering maintains player interest while managing system complexity through controlled character rotation.

Inventive Principle:
Principle #34Discarding and recovering

Data Source

PatentUS7507153B2Mahjong game system and mahjong ranking list display method
Publication Date: 2009.03.24 UNIVERSAL ENTERTAINMENT CORP
  • US7507153B2 patent drawing
  • US7507153B2 patent drawing
  • US7507153B2 patent drawing

AI summary

In a mahjong game system constituted by a mahjong game machine and an information processing device, the information processing device comprises: game data reception means for receiving game data; game data storage means; ranking criterion setting means for setting a ranking criterion during the creation of a ranking list at predetermined time intervals based on the game data; ranking means for creating, on the basis of the ranking criterion, a ranking list based on the stored game data; and ranking data transmitting means for transmitting the ranked ranking data to the mahjong game machine.