Dynamic Mahjong Ranking System with Periodic Criteria
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Solution Overview
Problem
Mahjong game systems with fixed ranking criteria become monotonous, leading to player boredom and a lack of motivation to continue playing over a long period, as games are always played against the same opponent character and ranking lists are based on the same criteria.
Innovation Solution
A mahjong game system that includes multiple opponent characters and an information processing device capable of transmitting and receiving data, which sets and changes ranking criteria periodically, allowing for dynamic ranking lists based on various game data criteria, enabling players to compete against different opponents and be evaluated from multiple perspectives.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If the ranking list is always based on the same criterion, then the ranking system is simple and stable, but the game becomes monotonous and players lose motivation to continue playing
Solution Approach 1:
The system periodically changes the ranking criterion at predetermined time intervals (e.g., daily, weekly, monthly). This periodic variation maintains player engagement by offering fresh challenges while keeping the overall system structure simple and manageable.
Solution Approach 2:
The ranking criterion is made dynamic rather than static. The system transitions from a fixed ranking basis to a flexible one that adapts over time, allowing the same ranking system to provide diverse evaluation perspectives without requiring multiple complex systems.
2Adaptability or versatility
If games are always played against the same opponent character, then the game mechanics are consistent and easy to understand, but the game becomes boring and lacks long-term appeal
Solution Approach 1:
The opponent character serves multiple functions: it provides consistent game mechanics when reused, and offers variety when different characters are introduced. This multi-functionality allows the system to maintain simplicity while providing diversity through a single flexible framework.
Solution Approach 2:
The system can discard the current opponent character after a certain period or condition is met, and recover/reintroduce new opponent characters. This cycle of discarding and recovering maintains player interest while managing system complexity through controlled character rotation.
Data Source
AI summary
In a mahjong game system constituted by a mahjong game machine and an information processing device, the information processing device comprises: game data reception means for receiving game data; game data storage means; ranking criterion setting means for setting a ranking criterion during the creation of a ranking list at predetermined time intervals based on the game data; ranking means for creating, on the basis of the ranking criterion, a ranking list based on the stored game data; and ranking data transmitting means for transmitting the ranked ranking data to the mahjong game machine.


