Dynamic Marble Game Rules for Unpredictable Outcomes

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current online marble games lack excitement and unpredictability as winners are often determined by comparing asset amounts, leading to predictable outcomes and reduced entertainment value.

Innovation Solution

A system that allows players to form game boards by aligning blocks, groups city blocks by color or adjacency, and applies weights to tolls for occupied blocks, determining winners through various rules such as occupation or tourist site blocks, rather than solely by asset comparison.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If the winner is determined by comparing asset amounts, then the game rules are simple and easy to understand, but the game outcome becomes predictable and entertainment value decreases

Engineering Contradiction:
Improveease of understanding game rulesVSAvoidunpredictability of game outcome
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent introduces dynamic game rules where the winner determination method changes based on game progress. Initially, assets are compared directly, but as the game progresses, additional factors such as occupied city blocks and tourist site blocks are incorporated into the winning criteria, making the outcome unpredictable while maintaining simple initial rules

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the parameters used for winner determination over time. The winning criteria transitions from solely comparing asset amounts to including the number of occupied city blocks and tourist site blocks, thereby maintaining simplicity while introducing unpredictability through parameter evolution

Inventive Principle:
Principle #35Parameter changes

2Ease of operation

If basic rules are applied throughout the game, then the game is easy to play for beginners, but excitement and tension decrease as the game progresses

Engineering Contradiction:
Improveease of play for beginnersVSAvoidentertainment value and excitement
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The patent implements periodic changes in game rules and mechanics. Different phases of the game introduce different mechanics: initial asset accumulation, mid-game city block occupation, and end-game tourist site block competition. This periodic introduction of new elements maintains excitement while keeping basic rules accessible to beginners

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The patent prepares multiple winning pathways and game mechanics in advance. Players are introduced to basic rules first, but the system pre-configures additional mechanics (city block occupation, tourist site blocks) that are activated as the game progresses, ensuring entertainment value increases without overwhelming beginners

Inventive Principle:
Principle #10Preliminary action

3Ease of manufacture

If city blocks are occupied based on sequential landing, then the game follows traditional marble game mechanics, but strategic depth and group formation opportunities are limited

Engineering Contradiction:
Improvesimplicity of game mechanicsVSAvoidstrategic depth and grouping capability
Core Design Contradiction:
Ease of manufactureVSAdaptability or versatility

Solution Approach 1:

The patent merges traditional sequential landing mechanics with group formation concepts. When players land on city blocks sequentially, their blocks are automatically grouped together, creating strategic zones. This combines the simplicity of sequential movement with the strategic depth of territory control and group-based mechanics

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS9731191B2System and method for providing marble game
Publication Date: 2017.08.15 NETMARBLE
  • US9731191B2 patent drawing
  • US9731191B2 patent drawing
  • US9731191B2 patent drawing

AI summary

Disclosed is a system and method for providing a marble game. The system for providing the marble game may provide a game board formed by aligning blocks, support a configuration of an occupied city block group by grouping city blocks in an identical color or city blocks aligned adjacent to each other, when a city block set as the occupied city block group is occupied associated with a first terminal, the system for providing the marble game may increase a toll by applying a weight to the toll of the city block, increase a subtraction with respect to an amount held by a second terminal and an accumulation with respect to an amount held by the first terminal, and provide a tension to a game.