Dynamic Media Queue Adjustment for Social Gatherings
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Solution Overview
Problem
Existing solutions for playback of streamed media content are inadequate in dynamically controlling media queues based on user preferences, particularly in social settings where mood and genre adjustments are needed in real-time.
Innovation Solution
An electronic device and method for dynamically controlling a queue of subsequently playable media items by receiving user preferences, such as mood or genre, and adjusting the queue in real-time through communication with a computer server to display a visual queue of media items associated with media content streams, allowing users to influence the mood and music selection at social gatherings.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a static media queue is used for playback, then the system is simple to operate, but it cannot adapt to changing user moods or preferences in real-time
Solution Approach 1:
The patent implements a dynamic media queue system where the playback queue automatically adjusts based on real-time user feedback. The system transitions from a static playlist to a dynamic queue that reorders media items based on user interactions (likes, dislikes, skips), enabling adaptation to changing user moods and preferences during social gatherings without requiring complex manual intervention
Solution Approach 2:
The system incorporates real-time feedback mechanisms where user responses to played media (explicit likes/dislikes and implicit skip behavior) are immediately processed to adjust the playback queue. This feedback loop allows the system to learn and adapt to user preferences dynamically, resolving the contradiction between adaptability and system complexity by automating the adjustment process
2Ease of operation
If manual queue adjustment is implemented, then user control over media selection is improved, but the ease of operation deteriorates due to complex queue management
Solution Approach 1:
The patent implements a self-service media queue system where the playback queue automatically manages itself based on user feedback. Instead of requiring users to manually drag-and-drop or reorder media items, the system autonomously adjusts the queue by processing user likes, dislikes, and skip actions, thereby maintaining ease of operation while eliminating time-consuming manual queue management
Solution Approach 2:
The system pre-processes and analyzes user preferences in advance to automatically generate and adjust the playback queue. By performing preliminary actions (analyzing user feedback patterns, pre-sorting media based on preferences) before users need to interact with the queue, the system reduces the time and effort required for manual queue management while maintaining user control
3Productivity
If real-time queue adjustment based on user feedback is implemented, then adaptability to mood changes is improved, but the processing time and system complexity increase
Solution Approach 1:
The patent implements periodic processing of user feedback where the system analyzes and adjusts the playback queue at regular intervals or after a threshold number of user interactions, rather than processing every single feedback event immediately. This periodic action maintains real-time responsiveness to user preferences while reducing overall processing time and system complexity by batching operations
Data Source
AI summary
This disclosure concerns the providing of media, and more particularly to the streaming of media. In accordance with an example embodiment, a visual queue of media items (e.g. media items B and C) to be played next may be displayed at a user interface of the electronic device. Each one of the media items is associated with media content of a respective media content stream. While a media content stream is being played (e.g., a media content stream associated with media item A), a request to play another media content stream in accordance with a user preference may be received by the electronic device. This request may, for example, be a user selection of one of the available mood options. In response to receiving this request, the visual queue of the media items to be played next can be adjusted, and thus changed, in dependence of the selected mood option.


