Dynamic Media Reward System for Interactive Gaming

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Solution Overview

Problem

Traditional interactive video game systems lose entertainment value over time due to predictable outcomes based on player actions, even in multiplayer environments.

Innovation Solution

Incorporating online user-generated media content, such as videos, into the interactive video gaming environment, where player actions can trigger the display of reward or penalty videos selected from a remote server based on user rankings.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional interactive video game systems use predefined program source code and storyline, then the game structure is simple and easy to implement, but the outcomes become predictable and entertainment value is lost over time

Engineering Contradiction:
Improveoutcome diversityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic outcomes by allowing players to generate actions that can be ranked by other players, transforming the static predefined outcomes into dynamic user-generated content. The system adapts rewards and penalties based on real-time player rankings and community feedback, making the game outcomes unpredictable and evolving over time.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system enables players to self-generate content and outcomes through their own actions and rankings. Players create media content, rank other players' actions, and the system automatically generates rewards and penalties based on these community-driven rankings, eliminating the need for centralized outcome determination.

Inventive Principle:
Principle #25Self-service

2Adaptability or versatility

If multiplayer environments provide diverse outcomes based on multiple players, then outcome diversity improves, but outcomes still become predictable over time

Engineering Contradiction:
Improveoutcome diversityVSAvoidunpredictability
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent implements continuous feedback loops where players rank other players' actions, and the system uses these rankings to dynamically adjust rewards and penalties. This feedback mechanism ensures that outcomes remain unpredictable as the ranking system continuously adapts to new player behaviors and community preferences over time.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system makes outcomes dynamic by allowing real-time changes in player rankings and media content generation. The unpredictable nature of player rankings and the evolving community-generated content ensure that even in multiplayer environments, outcomes remain surprising and engaging over extended periods.

Inventive Principle:
Principle #15Dynamics

3Ease of operation

If the system provides rewards and penalties based on player rankings, then player engagement is maintained, but the system requires complex ranking and media management mechanisms

Engineering Contradiction:
Improveplayer engagementVSAvoidranking system complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system automates the ranking and reward distribution process by allowing players to submit rankings and media content, which the system then processes automatically. This self-service approach reduces the need for manual intervention and complex administrative mechanisms while maintaining high player engagement through automated, fair, and transparent ranking systems.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS20250142173A1Systems and methods for transmitting media associated with a measure of quality based on level of game play in an interactive video gaming environment
Publication Date: 2025.05.01 ADEIA GUIDES INC
  • US20250142173A1 patent drawing
  • US20250142173A1 patent drawing
  • US20250142173A1 patent drawing

AI summary

Systems and methods for incorporating online user generated media content (e.g., videos) into an interactive video gaming environment are provided. Media assets that are associated with different measures of quality generated by users are stored on a remote server. A player action is received by the remote server. A determination is made as to which one of the plurality of levels of the interactive video gaming environment corresponds to the action. One of the videos associated with one of the measures of quality is selected based on the determination of the level corresponding to the action. The selected video is transmitted to the player.