Dynamic Media Selection via Remote Cloud Storage

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Conventional public entertainment systems are bulky, prone to mechanical failures, expensive to maintain, and lack personalization and social networking features, making them impractical for smaller venues and inefficient in updating media libraries to match changing user preferences.

Innovation Solution

A digital media service system utilizing mobile computing, distributed networks, cloud computing, and social networking technologies to dynamically identify and play media preferences of users in real-time, allowing users to vote on media content and prioritize their preferences, thereby creating a more interactive and engaging experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a physical media library is used in conventional entertainment systems, then media selection and playback can be provided, but the system becomes bulky and impractical for smaller venues

Engineering Contradiction:
Improvevenue size adaptabilityVSAvoidsystem volume
Core Design Contradiction:
Adaptability or versatilityVSVolume of moving object

Solution Approach 1:

The patent extracts the physical media library from the venue and relocates it to a remote central server. The local system only retains the interface and playback capability, while media files are stored remotely and transmitted on-demand. This eliminates the need for large local storage infrastructure in each venue.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The remote central server serves multiple venues simultaneously, providing media storage and distribution services to numerous locations. This universal infrastructure replaces individual local libraries at each venue, reducing overall system volume while maintaining service capability across multiple sites.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Reliability

If mechanical hardware is used for media selection and playback, then physical media can be accessed, but the system has high fault rates and is subject to failure

Engineering Contradiction:
Improvesystem reliabilityVSAvoidmechanical hardware complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent replaces mechanical media handling systems with a digital network-based system. Instead of physical discs, trays, and mechanical playback devices, the system uses software interfaces, digital file transmission over networks, and software-based playback, eliminating mechanical failure points.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The system creates digital copies of media files that can be transmitted electronically rather than physically handling original media. Multiple venues can access identical digital copies simultaneously, eliminating the need for mechanical media switching and reducing hardware complexity.

Inventive Principle:
Principle #26Copying

3Adaptability or versatility

If a physical media library is maintained conventionally, then media can be stored and accessed, but updating the library is difficult and expensive

Engineering Contradiction:
Improvemedia library update capabilityVSAvoidlibrary update cost
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The patent extracts media library management from the local venue level and consolidates it at the remote central server. This allows centralized control over media additions, updates, and removals, enabling easy propagation of changes to all connected venues through network transmission without physical media handling.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The system pre-loads and caches media files on the remote server, preparing them in advance for rapid transmission to venues. This preliminary preparation enables quick updates and reduces the time and cost associated with last-minute media changes at individual venues.

Inventive Principle:
Principle #10Preliminary action

4Ease of operation

If pre-programmed media streams are used, then continuous playback can be provided, but the system lacks personalization and user preference recognition

Engineering Contradiction:
Improveuser experience qualityVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent implements feedback mechanisms where user preferences, selections, and behavior patterns are captured and analyzed. This feedback loop enables the system to learn from user interactions and dynamically adjust media recommendations and playback selections to match individual user preferences, moving from static pre-programming to adaptive personalization.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system transitions from static pre-programmed playlists to dynamic, real-time media selection based on user preferences, current context, and historical behavior. Media streams are dynamically generated and adjusted during operation rather than being fixed in advance, enabling personalization without requiring overly complex infrastructure.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS10580030B2Methods and systems for analyzing user preferences to dynamically identify remotely located media for local access
Publication Date: 2020.03.03 ROCKBOT
  • US10580030B2 patent drawing
  • US10580030B2 patent drawing
  • US10580030B2 patent drawing

AI summary

A method enables analyzing user preferences to dynamically identify remotely located media for local access. The method includes accessing, by a media selection component executing on a first computing device, an identification of a type of media preferred by a user local to a second computing device. The method includes identifying, by the media selection component, remotely located media of the type preferred by the user. The method includes providing, by a media player executing on the second computing device, local access to the identified remotely located media.