Dynamic Mesh Compression for Low-Latency Point Cloud Transmission

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Solution Overview

Problem

The generation and transmission of point cloud data is challenging due to its large volume and the high latency and encoding/decoding complexity involved.

Innovation Solution

A method for transmitting and receiving point cloud data using mesh data encoding and decoding, employing Video-based Dynamic Mesh (V-Mesh) compression techniques, including pre-processing, encoding, and decoding processes to efficiently manage and render dynamic mesh content.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If point cloud data is transmitted using traditional methods, then data can be transmitted, but the data volume is large and requires high throughput

Engineering Contradiction:
Improvedata volumeVSAvoidthroughput requirement
Core Design Contradiction:
Quantity of substanceVSProductivity

Solution Approach 1:

The patent segments point cloud data into multiple layers including depth maps, normal maps, and texture maps. Each layer represents different aspects of the 3D data, allowing selective transmission and processing. This segmentation reduces the amount of data that needs to be transmitted at once while maintaining the ability to reconstruct the complete point cloud representation.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent extracts essential features from point cloud data such as depth information, surface normals, and texture characteristics. By extracting only the most important geometric and visual features rather than transmitting all raw point cloud data, the system significantly reduces data volume while preserving the essential 3D structure and appearance needed for VR/AR applications.

Inventive Principle:
Principle #2Taking out (Extraction)

2Loss of time

If traditional point cloud transmission methods are used, then data can be transmitted, but latency is high

Engineering Contradiction:
ImprovelatencyVSAvoidtransmission efficiency
Core Design Contradiction:
Loss of timeVSProductivity

Solution Approach 1:

The patent performs preliminary processing of point cloud data by pre-computing depth maps, normal maps, and texture maps before transmission. This preprocessing extracts the essential geometric and visual information in advance, so that during actual transmission, only the processed map data needs to be sent, significantly reducing transmission time and latency for real-time VR/AR applications.

Inventive Principle:
Principle #10Preliminary action

3Device complexity

If traditional encoding/decoding methods are used, then point cloud data can be processed, but encoding/decoding complexity is high

Engineering Contradiction:
Improveencoding/decoding complexityVSAvoidpoint cloud quality
Core Design Contradiction:
Device complexityVSManufacturing precision

Solution Approach 1:

The patent creates simplified 2D map representations (depth maps, normal maps, texture maps) that copy the essential information from complex 3D point cloud data. These 2D maps serve as efficient proxies that can be transmitted and processed much more easily than the original 3D data, while still containing all the necessary information to reconstruct the 3D scene on the client side.

Inventive Principle:
Principle #26Copying

Data Source

PatentEP4708862A1Mesh data transmission device, mesh data transmission method, mesh data reception device, and mesh data reception method
Publication Date: 2026.03.11 LG ELECTRONICS INC
  • EP4708862A1 patent drawingFigure 1
  • EP4708862A1 patent drawingFigure 2
  • EP4708862A1 patent drawingFigure 3

AI summary

A mesh data transmission method according to embodiments may comprise the steps of: encoding mesh data; and transmitting a bitstream including the mesh data. A mesh data reception method according to embodiments may comprise the steps of: receiving a bitstream including mesh data; and decoding the mesh data.