Dynamic Message Selection for Virtual Game Engagement
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Solution Overview
Problem
Current technologies lack effective methods to motivate user engagement in virtual environments by providing personalized and dynamic interactions with virtual objects and non-player characters, leading to a lack of user motivation and engagement.
Innovation Solution
A non-transitory computer-readable storage medium storing an information processing program that arranges display objects in virtual areas based on user input, outputs tailored messages, and manages interactions with non-player characters to enhance user engagement by providing varied and contextually relevant experiences.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If the system outputs a single fixed message to the user, then the system is simple to implement, but user engagement and motivation are insufficient
Solution Approach 1:
The message management system dynamically selects and outputs different messages based on real-time detection of user operations. The system transitions from static fixed messages to dynamic context-aware messages, improving adaptability while maintaining manageable complexity through automated detection logic
Solution Approach 2:
The system implements feedback by detecting user operations and using this information to select appropriate messages. The message selection is based on feedback from user behavior patterns, creating a closed-loop system that adapts to user needs without requiring complex manual configuration
2Productivity
If the system provides detailed and personalized interactions, then user engagement increases, but the processing complexity and computational resources increase
Solution Approach 1:
The system applies partial action by selectively providing personalized interactions only in relevant contexts rather than comprehensively analyzing all user behaviors. This targeted approach maintains high engagement while reducing unnecessary processing complexity
Solution Approach 2:
The system changes parameters such as message content, timing, and type based on detected user operations. By dynamically adjusting these parameters rather than implementing a completely complex interaction system, the patent achieves high engagement with manageable processing requirements
3Measurement precision
If the system monitors user operations continuously to detect response patterns, then message personalization improves, but the time required for processing increases
Solution Approach 1:
The system performs preliminary action by pre-defining message templates and detection rules before user interaction occurs. This preparation enables rapid real-time message selection based on user operations without requiring complex analysis during the interaction moment, thus maintaining both accuracy and speed
Data Source
AI summary
A game apparatus that functions as a non-limiting example information processing apparatus includes a CPU, and the CPU executes processing of a virtual game. If a diary function is performed during a play of a main game, a diary screen is displayed, and when an inducement condition is satisfied, an NPC displayed on the diary screen emits an induction comment. Responding to this, a player sticks a sticker. Moreover, the NPC emits a reaction comment responding to the pasted sticker. That is, the player performs an exchange with the NPC according to an inducement.


