Dynamic Movable Blocks for Reconfigurable Game Passageways

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Conventional board games become repetitive and boring due to their static routes and boards, lacking dynamic and changing passageways for game pieces or objects.

Innovation Solution

Configurable three-dimensional blocks with channels, projections, and grooves that can be moved, rotated, and repositioned to create dynamic and changing passageways, allowing for new layouts and objectives in both physical and virtual environments.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional board games use static routes and boards, then the game structure is simple and easy to manufacture, but the game becomes repetitive and boring

Engineering Contradiction:
Improvedynamic passageway configurationVSAvoidblock positioning system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies the dynamics principle by transforming the static board game routes into dynamic, reconfigurable passageways. Individual blocks with channels can be moved, rotated, and repositioned to continuously change the passageway configuration, allowing the game to evolve and remain engaging while maintaining a relatively simple block-based structure.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent segments the board into individual movable blocks, each containing channels that form parts of the passageway. This segmentation allows each block to be independently positioned and oriented, enabling dynamic reconfiguration of the overall passageway while keeping each component simple and manageable.

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If blocks are made movable and reconfigurable, then the game becomes more engaging and less repetitive, but the complexity of manipulating the blocks increases

Engineering Contradiction:
Improvepassageway reconfigurationVSAvoidblock manipulation
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent makes each block universal by designing them with standardized features that allow them to function in multiple positions and orientations. Each block contains channels that can connect to adjacent blocks in various configurations, and includes positioning features like protrusions and grooves that enable easy coupling. This multi-functionality allows simple manipulation while achieving complex passageway reconfiguration.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If channels are formed within blocks to create passageways, then objects can move through dynamic routes, but the manufacturing precision requirements increase

Engineering Contradiction:
Improvechannel-based passageway formationVSAvoidchannel alignment
Core Design Contradiction:
Adaptability or versatilityVSManufacturing precision

Solution Approach 1:

The patent applies self-service by incorporating positioning features directly into the block structure, such as protrusions that fit into grooves and alignment guides on the block surfaces. These features automatically ensure proper alignment of channels when blocks are coupled together, eliminating the need for external alignment tools or complex manufacturing tolerances. The blocks self-align through their inherent geometric features.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS9795866B2Systems and methods for dynamic blocks forming a passageway
Publication Date: 2017.10.24 BELCHER JEB
  • US9795866B2 patent drawing
  • US9795866B2 patent drawing
  • US9795866B2 patent drawing

AI summary

Embodiments disclosed herein describe systems and methods for games with individual and independent pieces that are configured to move to create new routes and boards. Embodiments may include a series of symmetrical or asymmetrical blocks that can be dynamically moved or repositioned to for a maze with shifting channels or patterns.