Dynamic Movement Indicators for Nuanced Character Animations

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Retro-style video games face challenges in creating unique character animations and gameplay elements that are both nuanced and engaging without being overly complex or frustrating, due to the competition from hyper-realistic games.

Innovation Solution

The implementation of systems and methods for nuanced character movements, such as attack animations, climb animations, and jump animations, combined with visual cues and indicators that provide context and control options, allowing players to anticipate and execute movements effectively within 2D and 3D game worlds.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If retro-style games use simple aesthetics and basic character animations, then the game maintains a classic retro feel, but the gameplay becomes less engaging and unique compared to modern games

Engineering Contradiction:
Improvegameplay uniquenessVSAvoidcharacter animation complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic movement indicators that change based on character state, environment, and player actions. The indicators adapt their appearance, position, and information displayed according to the current gameplay context, allowing simple retro aesthetics to convey complex movement information without requiring complex animations

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent introduces movement indicators as an intermediary element between the player and the character movements. These indicators serve as a visual mediator that communicates available movements, movement directions, and timing information, replacing the need for complex character animations while maintaining engaging gameplay

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If retro-style games add intricate character movements and gameplay elements, then the gameplay becomes more engaging and unique, but the game design becomes overly complex and frustrating for players

Engineering Contradiction:
Improvegameplay depthVSAvoidgameplay accessibility
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent implements real-time visual feedback through movement indicators that continuously update based on character position, facing direction, and available interactions. This immediate feedback loop helps players understand the current state and available actions without requiring them to remember complex movement rules, reducing frustration while maintaining gameplay depth

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent displays movement indicators in advance of player actions, showing players what movements are available and what will happen if they press certain buttons. This preliminary visual information allows players to plan their actions and understand the consequences before committing to them, making complex movements more accessible

Inventive Principle:
Principle #10Preliminary action

3Loss of information

If retro-style games provide detailed movement indicators and contextual information, then players can better anticipate and execute movements, but the visual clutter increases and detracts from the simple retro aesthetic

Engineering Contradiction:
Improvegameplay information completenessVSAvoidvisual interface complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent implements movement indicators with local quality by displaying different visual information in different areas of the screen based on character position and context. The indicators adapt their content and appearance to the specific local situation, providing necessary information without uniformly cluttering the entire visual interface

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The movement indicators dynamically adjust their visibility, size, and information displayed based on the current gameplay context. When the character is stationary, more detailed information may be shown; when moving, indicators may simplify or reposition. This dynamic adaptation provides complete gameplay information while maintaining visual simplicity at any given moment

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS10569176B2Video game gameplay having nuanced character movements and dynamic movement indicators
Publication Date: 2020.02.25 YACHT CLUB GAMES LLC
  • US10569176B2 patent drawing
  • US10569176B2 patent drawing
  • US10569176B2 patent drawing

AI summary

Embodiments are directed towards providing video game gameplay incorporating nuanced character movements and context indicators. In a preferred embodiment, the context indicators include movement indicators programmed into a game world to dynamically interact with characters in order to provide real time information about character movements. The character movements and corresponding movement indicators are important to the combat and landscape navigation aspects of the gameplay design. By providing elements that make gameplay more challenging and engaging, the systems and methods described herein make video games more entertaining for players and profitable for game developers and publishers.