Dynamic Multi-Game Interface for Flexible Play Without Resource Burden
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Solution Overview
Problem
Gaming systems face computational, storage, and network resource burdens when running multiple game instances concurrently, limiting flexibility and configurability, and existing interfaces are rigid, failing to provide players with intuitive customization options.
Innovation Solution
A gaming system with a presentation assembly and game-logic circuitry that enables a multi-game management interface, allowing players to select, customize, and manage multiple games through search tools, historical data comparison, and intuitive input devices.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If multiple game instances are run concurrently to increase player participation, then the variety of games available to players is improved, but the computational, storage, and network resource burden increases
Solution Approach 1:
The system segments the gaming experience by separating game instances into different categories (e.g., table games, slot machines) and managing them through a centralized server rather than running all games simultaneously on each player's device. This allows multiple game types to be available while reducing the resource burden on individual player terminals.
Solution Approach 2:
A centralized server acts as an intermediary between players and multiple game instances. The server manages game logic, random number generation, and game state for multiple concurrent games, while players only need access to the gaming terminal. This mediator approach allows unlimited game variety without increasing local resource requirements.
2Quantity of substance
If the number of concurrent games is limited to manage resources, then the resource burden is reduced, but the flexibility and configurability of the multi-game system is limited
Solution Approach 1:
The system dynamically allocates game instances based on player demand and available resources. Players can select from multiple game types, and the system dynamically spawns or connects to appropriate game instances on demand rather than maintaining a fixed set of concurrent games. This provides flexibility while managing resources efficiently.
Solution Approach 2:
The centralized server provides universal access to multiple game types through a single interface. One gaming terminal can access various game instances (table games, slots, etc.) through the server's multi-functional game management capabilities, eliminating the need for separate dedicated terminals for each game type.
3Device complexity
If players are presented with predefined games in a rigid interface, then the system complexity is reduced, but the ease of operation and player customization is limited
Solution Approach 1:
The gaming terminal provides self-service functionality by automatically detecting available games through the centralized server and presenting them in an organized interface. Players can independently select, add, remove, and configure games without requiring system administrator intervention or complex manual configuration. The system serves itself by maintaining game inventories and handling player selections automatically.
Data Source
AI summary
A gaming system comprising a presentation assembly, one or more player input devices, and game-logic circuitry. The presentation assembly presents a multi-game management interface including presentation elements for participating game slots, active games, and search tools and a multi-game interface for playing games associated with the game slots. The game-logic circuitry collects game data for active games, compares, in response to player selection of a first search tool, the collected game data to predefined search criteria of the first search tool. The presentation assembly updates the presentation elements of the active games to be organized based on the comparison, visually links the presentation element of a first participating game slot with the presentation element of a first game in response to player input adding the first game, and unlinks, in response to player input removing the first game, the presentation elements of the first game and the first game slot.


