Dynamic Multiplayer Gaming Platform With Metamorphic Elements

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Solution Overview

Problem

Existing electronic gaming systems lack an effective mechanism to dynamically interact between group and individual metamorphic game elements, limiting the engagement and fairness of multiplayer gaming experiences.

Innovation Solution

A dynamic multiplayer gaming platform that utilizes a group metamorphic game element, such as a money tree, to interact with individual metamorphic game elements on multiple electronic gaming machines, using a random number generator to activate multiplayer features and transfer communal game elements.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a static gaming system is used, then the system structure is simple, but player engagement and interaction are limited

Engineering Contradiction:
Improveplayer engagementVSAvoidsystem structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic metamorphic game elements that can transition between different states (communal and individual). The money tree dynamically changes its structure and properties based on game conditions, allowing it to serve multiple functions and maintain player engagement through evolving gameplay experiences rather than static configurations

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The money tree serves multiple functions within the gaming system - it acts as both a communal game element that all players interact with and can transform into individual game elements for specific players. This multi-functionality increases adaptability and player engagement without requiring entirely separate systems for different game modes

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If individual game elements are used exclusively, then player autonomy is high, but social interaction and multiplayer engagement are reduced

Engineering Contradiction:
Improvesocial interactionVSAvoidplayer autonomy
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent combines communal and individual game elements through the money tree mechanism. The money tree exists as a shared communal element that all players can interact with, yet it can also generate and transfer to individual game elements for specific players, merging the benefits of both social interaction and player autonomy in a single integrated system

Inventive Principle:
Principle #5Merging (Combining)

3Productivity

If dynamic transitions between communal and individual elements are implemented, then player engagement increases, but system complexity and processing requirements increase

Engineering Contradiction:
Improveplayer timeVSAvoidprocessing requirements
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The individual game elements are nested within the structure of the money tree. When the money tree transitions to an individual state, the individual elements are contained within the tree's structure rather than being completely separate entities. This nesting allows the system to manage dynamic transitions with reduced processing overhead by maintaining a hierarchical relationship between communal and individual elements

Inventive Principle:
Principle #7Nested doll (Nesting)

Data Source

PatentUS20250201080A1Dynamic multiplayer gaming platform
Publication Date: 2025.06.19 ARISTOCRAT TECHNOLOGIES INC
  • US20250201080A1 patent drawing
  • US20250201080A1 patent drawing
  • US20250201080A1 patent drawing

AI summary

Systems, methods, and computer readable media for providing a multiplayer game to players of a plurality of electronic gaming machines are described. When executed by a at least one processor, stored instructions cause the at least one processor to (i) cause to be displayed, on a multiplayer game display, a group metamorphic game element configured to interact with each of the plurality of electronic gaming machines, (ii) activate, during a first game play on a first electronic gaming machine, a multiplayer feature, (iii) cause the group metamorphic game element to transition one of the communal game elements from the multiplayer game display to an individual metamorphic game element associated with the first electronic gaming machine, and (iv) based on the transitioned communal game element, apply the activated multiplayer feature to a first game play on the first electronic gaming machine.