Dynamic Multiplier Gaming System for Pick to Reveal Jackpots

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Solution Overview

Problem

Existing electronic gaming systems, such as pick to reveal jackpot machines, lack innovation to maintain or increase player enjoyment, as they primarily rely on fixed prize levels without dynamic multipliers.

Innovation Solution

A gaming system that introduces randomly determined multipliers for each prize level, displayed on the gaming machine, allowing players to select symbols that reveal tokens corresponding to prize levels with varying multipliers, enhancing gameplay dynamics.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If fixed prize levels are used in pick to reveal jackpot machines, then the game structure is simple and easy to understand, but player enjoyment and engagement decrease over time due to lack of innovation

Engineering Contradiction:
Improvegameplay dynamicsVSAvoidgame structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies dynamics by introducing randomly determined multipliers that change with each game round. Instead of fixed prize levels, the system dynamically generates multipliers for different prize levels (e.g., mini, minor, major, grand jackpots) through random determination, making the game adaptable and engaging while maintaining the basic pick-to-reveal structure

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the parameter of prize values by introducing variable multipliers. The base prize levels remain fixed, but the actual winnings are modified by randomly determined multipliers (e.g., 2x, 5x, 10x, 20x), creating gameplay dynamics without fundamentally altering the game structure or complexity

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If randomly determined multipliers are introduced for each prize level, then player engagement and enjoyment increase, but the game complexity increases

Engineering Contradiction:
Improvegameplay dynamicsVSAvoidgame structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the prize structure into distinct prize levels (mini, minor, major, grand jackpots), each with its own randomly determined multiplier. This segmentation allows the system to manage complexity by handling each prize level independently while maintaining overall game simplicity through the familiar pick-to-reveal format

Inventive Principle:
Principle #1Segmentation

3Loss of information

If multipliers are displayed on the gaming machine in association with prize levels, then player excitement and interest are maintained, but the information display complexity increases

Engineering Contradiction:
Improveplayer informationVSAvoiddisplay structure
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent applies local quality by displaying multipliers specifically at the locations where corresponding prize levels are shown on the display. Each prize level (mini, minor, major, grand jackpots) has its associated multiplier displayed locally next to it, providing players with relevant information without creating overall display complexity or clutter

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS10685535B2Method of gaming, a gaming system and a game controller
Publication Date: 2020.06.16 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US10685535B2 patent drawing
  • US10685535B2 patent drawing
  • US10685535B2 patent drawing

AI summary

An electronic method of gaming includes displaying, on a display, a pick to reveal jackpot game having a game board portion presenting a plurality of selectable symbols. The method includes selecting, by a game controller, a winning prize level from a plurality of prize levels. The method includes selecting, by the game controller, a pathway to the selected winning prize level from a plurality of pathways to the selected winning prize level. The method includes selecting, by the game controller, a multiplier for each of the prize levels. In various embodiments, one or more of the multipliers is greater than times one. The method includes displaying, by the game controller on the display, the selected pathway to the selected winning prize level with the one or more of the selected multipliers greater than times one in response to a sequence of user selections of a subset of the selectable symbols.