Dynamic Music Generation for Gaming Events

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Solution Overview

Problem

Current video games lack personalized and dynamic music customization based on player profiles, gaming events, and player reactions, resulting in standardized musical experiences that do not adapt to individual player skills or in-game interactions.

Innovation Solution

A computer-implemented method and system that dynamically generates music clips by classifying players into profiles based on their engagement and skill levels, using machine learning models to modulate audio elements such as beat, tempo, and mood in real-time, ensuring music adapts to the player's performance and interactions during gameplay.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If standardized music is used across all players, then music production complexity is reduced, but player personalization and adaptability are lost

Engineering Contradiction:
Improvemusic personalizationVSAvoidmusic generation system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The music is dynamically generated and modulated in real-time based on player profiles, gaming events, and player reactions. The system adjusts musical elements such as beat, tempo, and mood dynamically to match the player's current state and performance, transforming static standardized music into adaptive dynamic music that responds to gameplay conditions

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system modifies various music parameters including beat, tempo, mood, and other audio elements based on classified player profiles and gaming events. By changing these parameters dynamically according to player skill level and in-game situation, the system achieves personalization without requiring completely different music compositions for each player

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If music is manually customized for each player, then personalization is improved, but production time and complexity increase

Engineering Contradiction:
Improvemusic customizationVSAvoidmusic generation time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The music generation system is automated to perform customization without manual intervention. The system automatically classifies players into profiles, monitors gaming events and player reactions, and generates appropriate music clips autonomously based on the collected data, eliminating the need for manual music creation for each player

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system pre-classifies players into profiles and pre-prepares music templates that can be rapidly modulated. By having the classification and music generation frameworks ready in advance, the system can quickly adapt music to individual players without time-consuming manual composition during gameplay

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If music is replaced with player's own music, then player expression is improved, but dynamic adaptation to gaming events is lost

Engineering Contradiction:
Improvemusic dynamic changeVSAvoidmusic customization interface
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system incorporates player reactions and responses as feedback to dynamically adjust music. By monitoring how players respond to gaming events and adjusting music accordingly, the system creates a closed-loop system that adapts to player behavior rather than simply playing predetermined music, achieving both dynamic adaptation and ease of use

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20240390794A1Systems and Methods for Dynamically Generating and Modulating Music Based on Gaming Events, Player Profiles and/or Player Reactions
Publication Date: 2024.11.28 ACTIVISION PUBLISHING INC
  • US20240390794A1 patent drawing
  • US20240390794A1 patent drawing
  • US20240390794A1 patent drawing

AI summary

The application describes methods and systems for dynamically generating a music clip for rendering at client devices in a multi-player gaming network. Player data and event data are acquired and classified into two or more profiles. The music clip is then generated by identifying a mood based on one of the two or more event profiles and one of the two or more player profiles and modulating one or more music elements of a segment of audio data based on the identified mood.