Dynamic Network for Media Content Licensability and Pricing

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current computer networks lack efficient methods for dynamically constructing networks to manage and distribute consumable media content, including determining licensability and pricing based on intended use contexts, which complicates content compilation and distribution.

Innovation Solution

A networked system comprising a central server, content servers, and consideration servers that receive user inputs for content requests, identify relevant servers, and generate a network to compile and license media components, determining licensability and pricing based on intended use contexts, and creating a compilation network to facilitate the creation and distribution of media content.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a traditional computer network is used to distribute content, then basic data transfer is achieved, but efficient management of licensability and pricing based on intended use contexts cannot be accomplished

Engineering Contradiction:
Improvelicensability determination based on intended useVSAvoidnetwork structure complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The network is segmented into specialized server types (content servers, consideration servers, rights servers, compilation servers) where each server type handles specific functions. This segmentation allows the system to achieve complex licensability and pricing determination capabilities while maintaining manageable complexity through functional specialization.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The network configuration is made dynamic through automated server identification and network generation based on content requests. The system dynamically constructs the appropriate network topology and selects relevant servers based on the intended use context, allowing adaptability without requiring manual reconfiguration or complex static architecture.

Inventive Principle:
Principle #15Dynamics

2Ease of operation

If content compilation and distribution is simplified, then ease of operation is improved, but compliance with license requirements and pricing determination may be compromised

Engineering Contradiction:
Improvecontent compilation processVSAvoidlicense compliance
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The system implements self-service through automated rights determination and license compliance checking. The rights server automatically determines licensability based on intended use contexts, and the compilation server automatically ensures compliance during content compilation. This eliminates the need for manual license verification while maintaining reliability through automated enforcement of licensing rules.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system incorporates feedback mechanisms where consideration servers provide pricing information and rights servers provide licensability feedback based on intended use contexts. This feedback loop enables the system to automatically adjust content selection and compilation processes to ensure license compliance while simplifying user operation.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS9990477B2Dynamic network construction
Publication Date: 2018.06.05 PEARSON EDUCATION INC
  • US9990477B2 patent drawing
  • US9990477B2 patent drawing
  • US9990477B2 patent drawing

AI summary

A dynamic network is disclosed herein. The dynamic network can include a central server, one or several user devices, one or several remote servers, and a database server. The dynamic network can be created in response to a user request for content to be used in a compilation. The central server can identify one or several of the remote servers as potentially containing the requested content, and can communicate with the identified one or several of the remote servers to receive that content. Additionally, the server can identify and connect with one or several servers containing terms of use information for the requested content.