Dynamic Number Board Game Adaptive Learning System

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Solution Overview

Problem

Conventional physical number board games are rigid and static, limiting students' ability to develop number sense skills and confidence in math, as they do not allow for mental math practices using proven concepts and strategies.

Innovation Solution

A dynamic number board game system that generates interactive problems with timers and hints based on user input, fluency metrics, and machine learning models, allowing for adaptive learning and visualization of numerical concepts.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a physical number board game is used, then students can visualize numbers spatially and improve counting and number identification skills, but the rigidity and static nature of the physical board limits students' ability to develop mental math skills and confidence

Engineering Contradiction:
ImproveadaptabilityVSAvoidcomplexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent transforms the static physical number board into a dynamic digital system that automatically adapts to student performance. The board game dynamically adjusts problem difficulty, provides instant feedback, and modifies gameplay based on real-time student interactions, enabling mental math practices while maintaining visual spatial representation capabilities.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system incorporates instant feedback mechanisms that provide immediate responses to student actions. The digital board tracks student performance, provides corrective feedback, and adjusts subsequent problems based on student responses, creating an adaptive learning loop that builds confidence and mental math skills.

Inventive Principle:
Principle #23Feedback

2Ease of operation

If conventional physical number boards are used, then students have a simple learning tool, but they do not allow for mental math practices using proven mathematical concepts and strategies

Engineering Contradiction:
Improveease of operationVSAvoidadaptability
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The digital number board system performs self-adjustment based on student performance data. It automatically modifies problem difficulty, selects appropriate mathematical concepts, and adapts the learning pathway without requiring manual intervention, enabling mental math practices while maintaining ease of use for students.

Inventive Principle:
Principle #25Self-service

3Productivity

If a dynamic number board game with adaptive learning is implemented, then students' engagement and learning effectiveness are enhanced through interactivity and personalized adaptation, but the system complexity increases with multiple components including timers, hints, and machine learning models

Engineering Contradiction:
Improvelearning effectivenessVSAvoidcomplexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The digital number board integrates multiple functions into a single unified system. It combines visual representation, problem generation, timing mechanisms, hint systems, performance tracking, and adaptive learning algorithms into one comprehensive platform that enhances learning effectiveness while managing system complexity through integrated design.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS11380216B1Dynamic number board game for adaptive learning
Publication Date: 2022.07.05 KNOMADIX CORP
  • US11380216B1 patent drawing
  • US11380216B1 patent drawing
  • US11380216B1 patent drawing

AI summary

Provided, in an aspect, is a dynamic number board game. A method for generation of the dynamic number board game can include, receiving one or more input data associated with generation of the dynamic number board game; generating one or more timers in accordance with the received input data; determining one or more fluency metrics in accordance with the received input data; generating a primitive number board game based on the received input data; generating one or more problems for the primitive board game based on the received input data; dynamically generating one or more hints for each of the generated problems; and presenting for display, the dynamic number board game based on the primitive number board game, the one or more timers, the one or more fluency metrics, and the dynamically generated one or more hints.