Dynamic Object Creation for IC Card Data Processing
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Solution Overview
Problem
Existing methods for creating objects based on IC card information lack the ability to impart game properties, which can enhance user engagement and motivation.
Innovation Solution
An information processing apparatus that creates designated objects when IC card record data meets specific conditions and generates related objects based on elapsed time and changes in data, using near field communication to read and write data from IC tags or chips.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If object creation is performed based on IC card information, then user engagement and motivation are improved, but the system lacks game properties that enhance curiosity and play motivation
Solution Approach 1:
The patent implements dynamic object creation by introducing multiple object types (designated objects and related objects) that are generated based on dynamic conditions such as elapsed time and data changes. This transforms the static object creation process into a dynamic system that adapts to user interactions and time progression, thereby imparting game properties while maintaining ease of operation.
Solution Approach 2:
The patent changes the parameters of object creation by introducing conditional logic based on elapsed time and data change detection. Instead of creating objects based solely on IC card information, the system now creates designated objects when specific conditions are met and related objects when conditions are not met, adding versatility and game-like engagement to the process.
2Productivity
If simple object creation is performed, then processing speed is maintained, but user curiosity and play motivation are reduced
Solution Approach 1:
The patent segments the object creation process into two distinct pathways: designated object creation and related object creation. This segmentation allows the system to maintain efficient processing by using clear conditional logic (checking whether conditions are satisfied) while simultaneously enhancing user curiosity through varied object generation outcomes, thus resolving the contradiction between processing speed and user engagement.
3Adaptability or versatility
If condition-based object creation is implemented, then game properties are imparted, but system complexity increases
Solution Approach 1:
The patent manages system complexity by implementing dynamic but structured condition checking. The system evaluates whether record data satisfies predetermined conditions and uses elapsed time calculations to determine object creation type. This dynamic approach imparts game properties while maintaining manageable complexity through clear conditional logic and time-based parameters.
Solution Approach 2:
The patent introduces an intermediary mechanism (the condition checking unit and elapsed time calculation) that mediates between the simple IC card data input and the complex object creation output. This intermediary layer processes the raw data through standardized conditions and time calculations, thereby imparting game properties without exposing the full system complexity to the user or requiring complex infrastructure.
Data Source
AI summary
Provided is an information processing apparatus including designated object creation means for creating a designated object in a case where record data of an IC card, which is read from an IC tag or an IC chip in which information of the IC card is registered satisfies a condition, and related object creation means for creating, in a case where the record data does not satisfy the condition, a related object according to an elapsed time from reading of the record data to reading of next record data and presence or absence of a change in the next record data read.


