Dynamic Object Creation for IC Card Data Processing

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Solution Overview

Problem

Existing methods for creating objects based on IC card information lack the ability to impart game properties, which can enhance user engagement and motivation.

Innovation Solution

An information processing apparatus that creates designated objects when IC card record data meets specific conditions and generates related objects based on elapsed time and changes in data, using near field communication to read and write data from IC tags or chips.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If object creation is performed based on IC card information, then user engagement and motivation are improved, but the system lacks game properties that enhance curiosity and play motivation

Engineering Contradiction:
Improveuser engagementVSAvoidgame properties
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent implements dynamic object creation by introducing multiple object types (designated objects and related objects) that are generated based on dynamic conditions such as elapsed time and data changes. This transforms the static object creation process into a dynamic system that adapts to user interactions and time progression, thereby imparting game properties while maintaining ease of operation.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the parameters of object creation by introducing conditional logic based on elapsed time and data change detection. Instead of creating objects based solely on IC card information, the system now creates designated objects when specific conditions are met and related objects when conditions are not met, adding versatility and game-like engagement to the process.

Inventive Principle:
Principle #35Parameter changes

2Productivity

If simple object creation is performed, then processing speed is maintained, but user curiosity and play motivation are reduced

Engineering Contradiction:
Improveprocessing speedVSAvoidcuriosity and play motivation
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The patent segments the object creation process into two distinct pathways: designated object creation and related object creation. This segmentation allows the system to maintain efficient processing by using clear conditional logic (checking whether conditions are satisfied) while simultaneously enhancing user curiosity through varied object generation outcomes, thus resolving the contradiction between processing speed and user engagement.

Inventive Principle:
Principle #1Segmentation

3Adaptability or versatility

If condition-based object creation is implemented, then game properties are imparted, but system complexity increases

Engineering Contradiction:
Improvegame propertiesVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent manages system complexity by implementing dynamic but structured condition checking. The system evaluates whether record data satisfies predetermined conditions and uses elapsed time calculations to determine object creation type. This dynamic approach imparts game properties while maintaining manageable complexity through clear conditional logic and time-based parameters.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent introduces an intermediary mechanism (the condition checking unit and elapsed time calculation) that mediates between the simple IC card data input and the complex object creation output. This intermediary layer processes the raw data through standardized conditions and time calculations, thereby imparting game properties without exposing the full system complexity to the user or requiring complex infrastructure.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS20240382836A1Information processing apparatus, program, and object creation method
Publication Date: 2024.11.21 KOEI TECMO GAMES CO LTD
  • US20240382836A1 patent drawing
  • US20240382836A1 patent drawing
  • US20240382836A1 patent drawing

AI summary

Provided is an information processing apparatus including designated object creation means for creating a designated object in a case where record data of an IC card, which is read from an IC tag or an IC chip in which information of the IC card is registered satisfies a condition, and related object creation means for creating, in a case where the record data does not satisfy the condition, a related object according to an elapsed time from reading of the record data to reading of next record data and presence or absence of a change in the next record data read.