Dynamic Odds Adjustment in Secondary Gaming Systems

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Solution Overview

Problem

Existing secondary promotional games in casinos and electronic devices lack a system that provides users with a degree of strategy and control to increase their chances of winning, and continued usage or play does not effectively enhance the likelihood of a winning outcome.

Innovation Solution

A system and method for playing a secondary game on networked devices with a server storing player account data, trigger data, and winning outcomes, allowing players to build towards a winning outcome by re-triggering the game, increasing their chances of receiving awards through a communication network that adjusts odds and displays outcomes based on player interaction.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a secondary promotional game is provided with fixed odds, then the game rules are simple and easy to understand, but player engagement and continued play are reduced because usage does not enhance winning chances

Engineering Contradiction:
Improvegame rule simplicityVSAvoidplayer engagement
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The patent applies dynamics by making the game odds variable rather than fixed. The system dynamically adjusts winning probabilities based on player actions, specifically allowing players to accumulate bonus plays that increase their chances of winning. This creates a dynamic feedback loop where continued engagement directly improves player advantages, resolving the contradiction between simple rules and player engagement.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent implements feedback mechanisms where player actions (continuing to play) are directly rewarded with improved odds. The system provides feedback in the form of accumulated bonus plays that enhance winning probabilities, creating a positive reinforcement cycle that drives continued engagement while maintaining rule simplicity.

Inventive Principle:
Principle #23Feedback

2Productivity

If a secondary promotional game allows players to accumulate bonus plays to improve odds, then player engagement and winning chances increase, but the system complexity increases due to tracking and odds adjustment mechanisms

Engineering Contradiction:
Improveplayer engagementVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent uses the gaming system's existing account management infrastructure as an intermediary to handle bonus play tracking. Rather than creating a completely new complex system, the invention leverages existing player account data structures and transaction tracking mechanisms to manage bonus accumulations, thereby reducing the complexity overhead of the engagement-enhancing features.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system applies multi-functionality by using existing gaming system components (account management, play tracking, odds calculation) to serve multiple purposes: regular game management, bonus play accumulation, and dynamic odds adjustment. This universal use of existing infrastructure minimizes additional complexity while enabling enhanced player engagement.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Reliability

If promotional credits must be played in the slot machine rather than cashed out, then the system maintains control over promotion distribution, but player flexibility and perceived value are reduced

Engineering Contradiction:
Improvepromotion controlVSAvoidplayer flexibility
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The patent applies dynamics by transforming static promotional credits into dynamic bonus plays that can be strategically accumulated and deployed. Rather than forcing immediate use or restricting to specific games, the system allows players to dynamically manage their bonus plays across multiple gaming sessions, increasing flexibility while maintaining system control through tracked account management.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS8177646B2System and method for secondary promotion gaming in a gaming system
Publication Date: 2012.05.15 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US8177646B2 patent drawing
  • US8177646B2 patent drawing
  • US8177646B2 patent drawing

AI summary

A system for playing a secondary game in a network of play devices having at least one display, and a processor for controlling a display to display at least one primary device feature. Each device receives serial inputs to operate discrete operational functions. The system includes a system server and a communication network to provide communications between each play device and the server. The server includes a data structure storing (i) account data for each player, (ii) data corresponding to a predetermined secondary game trigger, said trigger data corresponding to at least one of said serial inputs or primary device feature and (iii) data representing at least a schedule of winning secondary game outcomes and awards there for. At least one of said server and/or play devices is configured to (i) sense data related to said trigger to determine a correspondence with said trigger condition, (ii) control a display to display to the player a secondary game having first odds of obtaining at least one award, (iii) control said display to display said secondary game having greater second odds upon sensing data corresponding to a second trigger condition (iv) select and display at a display an outcome for said secondary game and (v) if the selected outcome corresponds to a winning secondary outcome, issue the corresponding award to the player.