Dynamic Opacity Augmentation for AR Glasses

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Solution Overview

Problem

Augmented reality (AR) glasses with see-through lenses face challenges in bright lighting conditions, where the projected AR/VR image is often washed out, and shading the lenses to prevent this makes the wearer vulnerable to falls or trips over unseen obstacles.

Innovation Solution

The use of dynamic opacity technology, also referred to as Optrx alpha matte, which applies a layer or separate lens combined with the original reflective or see-through lens to become opaque only where needed, allowing the remainder of the lens to remain clear. This technology works in conjunction with eye-tracking software to map the user's eye gaze and adjust the opacity accordingly, ensuring the virtual image is brighter and more visible than the real world.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Illumination intensity

If the lens is shaded all the time to prevent washed-out AR/VR images in bright lighting, then the visibility of virtual images is improved, but the wearer becomes vulnerable to falls or trips over unseen obstacles

Engineering Contradiction:
Improvevirtual image brightnessVSAvoidobstacle detection capability
Core Design Contradiction:
Illumination intensityVSObject-affected harmful factors

Solution Approach 1:

The lens is divided into multiple independently controllable regions or zones, each capable of adjusting its opacity level separately. This allows the system to shade only specific areas where virtual images are displayed while keeping other areas transparent for real-world visibility, thus preventing washed-out images without compromising obstacle detection.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Different regions of the lens are assigned different optical properties - specifically, variable opacity levels tailored to local needs. Areas displaying virtual content receive higher opacity to enhance contrast, while peripheral and non-display areas maintain lower opacity to preserve real-world scene visibility and safety.

Inventive Principle:
Principle #3Local quality

2Illumination intensity

If a separate lens or layer is added to achieve dynamic opacity for AR/VR enhancement, then the visibility of virtual images in bright lighting is improved, but the device complexity increases

Engineering Contradiction:
Improvevirtual image brightnessVSAvoidlens structure complexity
Core Design Contradiction:
Illumination intensityVSDevice complexity

Solution Approach 1:

The dynamic opacity layer is integrated with the existing lens structure, combining multiple functions (protection, optical correction, and dynamic shading) into a single unified component. This merging approach adds the desired AR/VR enhancement capability while minimizing the increase in overall device complexity by sharing structural and control resources with existing system components.

Inventive Principle:
Principle #5Merging (Combining)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

This solution effectively addresses the issue of washed-out AR/VR images in bright lighting by ensuring the virtual image is brighter and more visible, while also preventing the wearer from tripping over obstacles by maintaining clear vision of the real world where necessary.

Implementation Method 1

a layer or separate lens combined with the original reflective or see-through lens to become opaque only where needed

Methodology Applied
Scientific EffectLight absorption and transmission control: Absorption (EM radiation)

Data Source

PatentUS12235446B2Wearable image manipulation and control system with high resolution micro-displays and dynamic opacity augmentation in augmented reality glasses
Publication Date: 2025.02.25 RAYTRX LLC
  • US12235446B2 patent drawing
  • US12235446B2 patent drawing
  • US12235446B2 patent drawing

AI summary

A mixed reality display comprising: at least one lens, where the at least one lens has a reflective element, the at least one lens comprising a plurality of pixels; at least one display capable of projecting one or more images onto at least a portion of the at least one lens; and a dynamic opacity system, where the dynamic opacity system is capable of making at least one pixel opaque in the portion of the at least one lens onto which the one or more images are projected, while any portion of the at least one lens onto which no image is projected remains see-through.