Dynamic Non-Bingo Outcome Pool for Gaming Machines

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Solution Overview

Problem

Current gaming systems for Class II bingo games lack the 'look and feel' of Class III games, with limited and predictable displayed outcomes, failing to provide a truly random experience.

Innovation Solution

Implementing a method to generate and store a changing pool of game outcomes on gaming machines, sorting and queuing them by payout amounts, allowing for dynamic display of non-bingo game outcomes that correspond to bingo game outcomes, using random number generating seeds or other forms, to create a more exciting and random experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a fixed pool of Class III game outcomes is displayed for a Class II bingo game, then the system maintains regulatory compliance and operational simplicity, but the displayed outcomes become predictable and fail to sustain player engagement

Engineering Contradiction:
Improvedynamic outcome displayVSAvoidoutcome management system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements a dynamic pool of Class III game outcomes that changes over time, replacing static predetermined outcomes with a system that generates and updates outcomes continuously. This allows the gaming machine to provide unpredictable, engaging displays while maintaining regulatory compliance through controlled randomness.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The gaming machine autonomously generates and manages its own pool of Class III game outcomes using internal random number generation, eliminating the need for external outcome provision. This self-service approach enables dynamic outcome variation while simplifying system architecture by removing dependencies on external outcome management.

Inventive Principle:
Principle #25Self-service

2Reliability

If a large pool of random outcomes is generated and stored, then player engagement is enhanced through unpredictable displays, but memory resources are consumed and system complexity increases

Engineering Contradiction:
Improverandomness perceptionVSAvoidstored outcome data
Core Design Contradiction:
ReliabilityVSQuantity of substance

Solution Approach 1:

The system implements periodic replacement of the outcome pool, updating the stored Class III game outcomes at scheduled intervals rather than maintaining a permanently large static pool. This periodic refresh maintains the perception of randomness and player engagement while managing memory consumption through controlled, time-based updates.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The patent dynamically adjusts the size and composition of the stored outcome pool based on operational parameters such as game frequency, memory availability, and replacement timing. By changing these parameters, the system optimizes the balance between providing sufficient random outcomes for engagement and managing memory resources efficiently.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS7955170B2Providing non-bingo outcomes for a bingo game
Publication Date: 2011.06.07 INTERNATIONAL GAME TECHNOLOGY INC
  • US7955170B2 patent drawing
  • US7955170B2 patent drawing
  • US7955170B2 patent drawing

AI summary

The present invention provides methods and devices for providing a first wagering game (such as a bingo game) that presents a changing pool of displayed game outcomes for a second wagering game (such as a Class III game), preferably on a network of gaming machines. Some implementations of the invention provide a bingo game that presents a changing pool of displayed game outcomes for a slot game or a poker game. In some preferred implementations, game outcomes are generated, e.g., by individual gaming machines, on an ongoing basis and stored in memory. Each of the game outcomes corresponds with a bingo outcome. Preferably, the game outcomes are sorted and stored according to payout amounts for various bingo outcomes. In some implementations, the game outcomes are stored in the form of random number generating (“RNG”) seeds, but in other implementations the game outcomes are stored in a variety of other forms.