Dynamic Overlay of Wagering Game Content

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Solution Overview

Problem

Wagering game machines struggle to maintain player attention on primary games while offering secondary content, as secondary content can distract players and reduce spending on primary games during sessions.

Innovation Solution

The system dynamically overlays and controls secondary wagering applications concurrently with primary games, integrating their presentation and function to keep players focused on primary content by superimposing secondary game elements over primary game elements, ensuring separate and independent outcomes while synchronized play and presentation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Area of stationary object

If secondary wagering content is presented on the same display as primary wagering game content, then the presentation domain of secondary content is expanded and player engagement is increased, but player attention may be distracted from the primary game

Engineering Contradiction:
Improvepresentation domainVSAvoidplayer distraction
Core Design Contradiction:
Area of stationary objectVSObject-affected harmful factors

Solution Approach 1:

The patent applies dimensional change by overlaying secondary wagering content on top of the primary game display, utilizing the z-depth dimension to create multiple layers of content. This allows secondary content to occupy the same two-dimensional screen space while existing in a different visual layer, effectively expanding the presentation domain without requiring additional physical display area. The secondary content can be positioned at various depths and opacities to maintain primary game visibility while providing engaging secondary wagering opportunities.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Duration of action of moving object

If multiple wagering games are presented concurrently on the same device, then player playtime and engagement are maximized, but the system complexity for managing and controlling multiple games increases

Engineering Contradiction:
Improveplayer playtimeVSAvoidsystem complexity
Core Design Contradiction:
Duration of action of moving objectVSDevice complexity

Solution Approach 1:

The patent implements multi-functionality by designing a single wagering game device that can simultaneously host and manage multiple different wagering games (primary and secondary). The system incorporates universal control mechanisms that can handle various game types, betting options, and outcome presentations through a unified interface. This allows the device to function as both a traditional single-game machine and a multi-game platform, maximizing player engagement while managing complexity through standardized control architectures.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent applies nesting by embedding secondary wagering games within the primary game interface. The secondary content is nested as overlay elements that can be activated during primary game play, creating a hierarchical structure where secondary games are contained within the primary game framework. This nested architecture allows multiple games to coexist in a space-efficient manner, with the system managing nested game states, bets, and outcomes through layered control logic.

Inventive Principle:
Principle #7Nested doll (Nesting)

3Productivity

If secondary wagering content is integrated with primary game elements, then captivating integrated behaviors are created that motivate continuous play, but the difficulty of detecting and measuring game states and outcomes increases

Engineering Contradiction:
Improvecontinuous play motivationVSAvoidgame state detection
Core Design Contradiction:
ProductivityVSDifficulty of detecting and measuring

Solution Approach 1:

The patent applies segmentation by dividing the display into distinct functional zones and content layers, even when they overlap visually. The system segments primary game elements, secondary wagering content, and outcome displays into separate controllable units. This segmentation allows the system to manage complex integrated behaviors by treating each segment as an independent entity with its own state machine, while the visual overlay creates the integrated captivating effect. Game states can be detected and measured by monitoring individual segments separately, then combining their states for overall game status.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS9430917B2Dynamically mapping wagering game content
Publication Date: 2016.08.30 LNW GAMING INC
  • US9430917B2 patent drawing
  • US9430917B2 patent drawing
  • US9430917B2 patent drawing

AI summary

A wagering game system (“system”) and its operations are described herein. In some examples, the operations include electronically determining, via an electronic communication interface of the system, display coordinates associated with first content of a first wagering game application (“first application”) for presentation on an electronic display device associated with the system. The first application is independent from a second wagering game application (“second application”). The operations can further include automatically mapping, via an electronic processing unit of the system, second content for the second application to the display coordinates. The operations can further include, based on the mapping, electronically presenting, via the electronic display device, the second content affixed relative to the first content during concurrent game play of the first application and the second application. The first content indicates a first game outcome independent from a second game outcome indicated by the second content.