Dynamic Pay Table Selection for Multi-Player Wagering
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Solution Overview
Problem
Existing side wagers in gaming systems are limited to individual player hands, offering no opportunity for players to win based on other players' hands, which lacks excitement and camaraderie among multiple players.
Innovation Solution
A gaming system that dynamically selects a pay table based on the number of participating players, allowing side wagers to be won by any hand at the table, including the dealer's hand, and displays the pay table on an electronic display device, enabling players to win based on any hand's achievement of a predetermined winning condition.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a fixed pay table is used for side wagers regardless of player count, then the game rules are simple and easy to implement, but player engagement and excitement are reduced because individual hands only offer limited winning opportunities
Solution Approach 1:
The pay table is made dynamic by automatically selecting different pay tables based on the number of participating players. The system transitions from a static fixed pay table to a dynamic one that changes according to player count, thereby adapting the game to maximize engagement while maintaining simple implementation through automated selection.
Solution Approach 2:
The system changes the parameter of pay table selection based on the variable of player count. By monitoring the number of players and automatically selecting the appropriate pay table from a set of pre-defined options, the system adapts the game conditions to enhance player engagement without requiring complex manual intervention.
2Adaptability or versatility
If side wagers are limited to individual player hands only, then the wagering system is simple and straightforward, but camaraderie and table excitement are reduced
Solution Approach 1:
The side wager system is made universal by allowing any player to win based on any hand at the table, not just their own hand. This multi-functionality extends the winning opportunity across all players, fostering camaraderie and table excitement while the automated evaluation system handles the complexity of monitoring multiple hands.
Solution Approach 2:
The system merges the evaluation of multiple player hands into a unified side wager resolution mechanism. By combining the hands of all players and the dealer into a single evaluation pool, the system creates shared winning opportunities that enhance camaraderie while the automated system manages the computational complexity.
3Productivity
If the pay table is dynamically selected based on the number of participating players, then player engagement and winning opportunities are enhanced, but the system complexity increases
Solution Approach 1:
The system performs self-service by automatically monitoring player count and selecting the appropriate pay table without requiring dealer intervention or complex manual processes. This automation enhances revenue generation through optimized pay tables while minimizing the operational complexity burden on casino staff.
Solution Approach 2:
The system uses feedback from the player count to automatically adjust the pay table selection. By continuously monitoring the number of participating players and responding by selecting the most appropriate pay table, the system maximizes revenue potential while the automated feedback loop manages the complexity of dynamic adaptation.
Data Source
AI summary
Gaming table systems configured to at least partially automatically administer wagering games may include a gaming table with player positions having wagering areas for accepting wagers. An automatic card-handling device configured to output subsets of cards may be supported by the gaming table. An electronic display device may be positioned and oriented to be visible by at least one of a player participating in the wagering game and a dealer aiding in administration of the wagering game. A processing unit may be programmed to dynamically select a pay table corresponding to a number of eligible hands from a set of pay tables and cause the electronic display device to display the dynamically selected pay table.


