Dynamic Payline Determination via Player Character Attributes
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Solution Overview
Problem
Existing slot games do not effectively incorporate player character progression and attributes to dynamically determine paylines, limiting player engagement and monetization opportunities.
Innovation Solution
A system that uses a server to manage player character information and dynamically determine paylines based on attributes such as class, level, race, skills, and virtual items, allowing for unique and evolving payline configurations and gameplay experiences.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional slot games use fixed predetermined paylines, then the game rules are simple and easy to understand, but player engagement and monetization opportunities are limited
Solution Approach 1:
The patent implements dynamic paylines that automatically adjust and evolve during gameplay based on player actions, character progression, and game events. Paylines transition from static predetermined patterns to dynamic configurations that respond to player decisions, character level-ups, and quest completions, allowing the same slot game to present different payline structures to different players or at different stages of gameplay
Solution Approach 2:
The system allows player characters to self-determine their own payline configurations through accumulated attributes, skills, and progression levels. As characters develop through gameplay, they autonomously unlock and configure paylines based on their unique playstyles and achievements, reducing the need for manual intervention or complex setup procedures
2Adaptability or versatility
If slot games offer standardized payline configurations for all players, then the implementation is simple and consistent, but player personalization and engagement are reduced
Solution Approach 1:
The patent segments the player base into distinct groups based on character attributes, playstyles, and progression levels, with each segment receiving customized payline configurations. Instead of applying a single standardized configuration to all players, the system divides players into segments (e.g., novice players, advanced players, different character classes) and assigns tailored payline structures to each segment, enabling personalization while managing complexity through systematic categorization
Solution Approach 2:
Different payline configurations and features are assigned to different segments of the game interface and player experience. Each player character receives locally optimized paylines suited to their specific attributes and playstyle, rather than a uniform global configuration. This allows the system to provide high personalization where needed while maintaining simpler standardized configurations in other areas
3Productivity
If paylines are dynamically determined based on player character attributes, then player engagement and monetization are enhanced, but the computational requirements and processing time increase
Solution Approach 1:
The system performs preliminary calculations and pre-determines payline configurations based on player character attributes before gameplay begins or before critical decision points. By pre-computing payline structures based on character classes, levels, and predicted playstyles, the system reduces real-time computational requirements during actual gameplay, allowing dynamic personalization without excessive processing overhead during time-critical moments
Data Source
AI summary
A system and method for determining paylines in a slot game based on player characters are disclosed. A given player character may correspond to distinctive paylines along which symbols in a pull outcome may be assessed for rewards, for gameplays to be implemented in a game space, and/or any for other types of results provided by a slot game. In some examples, the number of the paylines corresponding to the given player character may correlate with various aspects regarding the given player character such as, without limitation, a class, a level, a race, a number of experience points, one or more skills, virtual items, and/or any other aspects regarding the given player character. In some examples, the combinations of symbols appearing on active paylines in a pull outcome may trigger one or more gameplays for implementation in a game space associated with the slot game.


