Dynamic Payout Percentage Control in Gaming Servers
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Solution Overview
Problem
Traditional slot machines have fixed payout percentages, which can lead to player dissatisfaction due to the unpredictability of whether a machine is 'loose' or 'tight', and existing technologies do not effectively address the need for dynamic and variable payout mechanisms in online and casino environments.
Innovation Solution
A method and system for implementing variable payout games where a central gaming server determines and dynamically re-determines the payout percentage for each game instance based on initial random selection and configurable parameters, such as the number of turns or elapsed time, and transmits the results to a gaming workstation, allowing for real-time adjustments to the payout probabilities.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If fixed payout percentages are used in slot machines, then the machine operation is simple and reliable, but player satisfaction decreases due to unpredictability of machine looseness
Solution Approach 1:
The patent implements dynamic payout percentages by allowing the server to change the payout rate for each game instance based on random selection from multiple predetermined rates. This transforms the static fixed payout system into a dynamic variable system where the payout percentage can fluctuate, creating the effect of finding a 'loose' machine while maintaining operational reliability through centralized control.
Solution Approach 2:
The system changes the payout parameter dynamically by selecting from multiple predetermined payout percentages (e.g., 85%, 95%, 105%, 115%). The server randomly assigns different payout rates to different game instances, effectively changing the payout parameter without requiring physical machine adjustments, thus improving player satisfaction while maintaining system reliability.
2Ease of operation
If multiple slot machines have different payout percentages, then player excitement increases from finding loose machines, but machine management complexity increases
Solution Approach 1:
The patent introduces a central server as an intermediary between the player and the slot machine. The server handles the complexity of managing multiple payout percentages by randomly selecting and assigning rates to game instances. This intermediary absorbs the management complexity while allowing players to experience the excitement of variable payouts, effectively decoupling player experience from operational complexity.
Solution Approach 2:
Instead of physically configuring each machine with different payout mechanisms, the system creates virtual copies of the slot machine game through software instances. Each game instance can have different payout percentages assigned by the server, eliminating the need for complex physical machine variations while maintaining the effect of multiple machines with different characteristics.
3Ease of operation
If payout percentages are changed frequently, then player engagement improves, but system control complexity increases
Solution Approach 1:
The system implements periodic changes in payout percentages by assigning different rates to successive game instances rather than changing them continuously or randomly at every opportunity. This periodic approach maintains player engagement through variability while providing predictable control intervals, reducing system control complexity compared to continuous adjustment mechanisms.
Data Source
AI summary
A central gaming server communicates with a gaining workstation over a network, such as a local area network or wide area computer network. The gaming server makes an initial determination of payout percentage for an instance of a game engaged in by the workstation, and generates results of turns of the game in accordance with the initial payout percentage. In one embodiment, the payout percentage is dynamically changed by the gaming server, and it generates additional results of turns of the game using the new payout percentage. Triggers for determining a new payout percentage could be that a predetermined number of turns of play at the initial payout percentage have occurred, the elapsing of a certain amount of time, or the player logging off the game and then logging back on. In further embodiments, the gaming workstation includes a processor and instructions for locally determining an initial payout percentage, the results of play, and dynamically changing the payout percentage without requiring communication with a central gaming server.


