Dynamic Payout Table for Personalized Lottery Games

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Solution Overview

Problem

Traditional lottery games offer fixed payout structures that do not account for individual player preferences or participation dynamics, leading to a lack of personalized gaming experiences and potentially lower engagement.

Innovation Solution

A computer-implemented method and system that allows players to select a single game piece and define the size of the drawn set, dynamically adjusting the payout table in real-time based on player-defined parameters, enabling personalized game outcomes and prizes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional fixed payout structures are used, then game operation simplicity is maintained, but player engagement and personalization are reduced

Engineering Contradiction:
Improvepersonalization capabilityVSAvoidpayout structure complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The payout table is transformed from a static fixed structure to a dynamic adjustable structure. The system allows real-time modification of payout values based on player selections and game parameters, enabling the same game platform to offer personalized payout structures for different players while maintaining operational simplicity through automated adjustments.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The invention changes the payout parameters dynamically based on player-defined settings such as drawing size selections. By allowing players to adjust parameters like the number of drawings or prize thresholds, the system personalizes the game experience without requiring complex manual configuration, as the computer automatically recalculates and adjusts the payout table.

Inventive Principle:
Principle #35Parameter changes

2Ease of operation

If real-time dynamic payout adjustment is implemented, then player engagement is enhanced, but system complexity increases

Engineering Contradiction:
Improveplayer interaction easeVSAvoidreal-time processing complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system enables players to self-adjust game parameters such as drawing size and prize thresholds through an intuitive interface. The computer automatically processes these selections and dynamically generates the personalized payout table without requiring manual intervention from operators, thereby enhancing player ease of operation while managing system complexity through automation.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system implements real-time feedback loops where player selections are immediately processed and reflected in the personalized payout table. The computer continuously monitors player inputs and automatically adjusts payout values, providing instant feedback that enhances user experience while managing complexity through algorithmic automation rather than manual processes.

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If personalized game instances are provided, then player satisfaction increases, but processing requirements increase

Engineering Contradiction:
Improvegame customization capabilityVSAvoidgame processing efficiency
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The system uses a universal game platform that can serve multiple players with different customization preferences simultaneously. The same core game engine and payout table structure are reused for all players, with automatic parameter adjustments based on individual selections. This approach enables high adaptability while maintaining processing efficiency through resource sharing and template-based personalization.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS10134240B1Types of games based on user-selected game pieces, and game-operating computer systems and computer-implemented methods thereof
Publication Date: 2018.11.20 INTRALOT
  • US10134240B1 patent drawing
  • US10134240B1 patent drawing
  • US10134240B1 patent drawing

AI summary

In some embodiments, the present invention provides for a specifically programmed game operating computer system for conducting a personalized game requiring each player to only select a single player-selected game piece to play a personalized instance of the game, where the exemplary system includes following components: a specialized computer machine, including: a non-transient memory, storing program code; and a processor configured to perform: requiring, in real-time, via a graphical interface, each player to select a single player-selected game piece out of a pool of game pieces; receiving, in real time, from each player: a selection of the single player-selected game piece and a player-defined size of a set of drawn game pieces; dynamically self-adjusting, in real time, a personalized self-adjusting payout table; and dynamically conducting at least one drawing where each drawn game piece is selected from a full pool of the pool of game pieces.