Dynamic Paytable Adjustment via Bonus Point Accumulation

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Solution Overview

Problem

Gaming systems lack flexibility in paytable options, failing to cater to individual player preferences for volatility and thrill, leading to an enjoyment gap where players may find games less engaging due to fixed paytables that do not match their play styles.

Innovation Solution

A gaming system with a bonus controller and machine interface device that allows for dynamic bonus features and paytable modifications, enabling players to accumulate bonus points by making non-optimal decisions during games, which can be traded for additional chances or rewards, thereby enhancing player engagement and excitement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If fixed paytables are used in gaming systems, then game operation simplicity is maintained, but player engagement and enjoyment are reduced due to lack of customization options

Engineering Contradiction:
Improvepaytable customizationVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system dynamically adjusts paytable parameters based on player selections and bonus point accumulations. Players can modify paytable characteristics during gameplay by accumulating bonus points through non-optimal decisions, transforming static paytables into dynamic, adaptable structures that respond to player behavior and preferences

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The invention changes paytable parameters (such as payout amounts, probabilities, or award structures) based on player choices and bonus point levels. The system allows modification of paytable parameters within defined ranges, enabling players to customize their gaming experience by adjusting parameters like volatility or reward frequency without fundamentally changing the game structure

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If players make non-optimal decisions to accumulate bonus points, then bonus opportunities increase, but immediate game performance and win probability decrease

Engineering Contradiction:
Improvebonus opportunityVSAvoidgame performance
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The system requires players to perform preliminary non-optimal actions (suboptimal plays) to accumulate bonus points before accessing enhanced bonus opportunities. This preliminary action phase allows players to build up bonuses that will pay off during subsequent bonus rounds, creating a delayed reward mechanism where short-term performance sacrifice leads to long-term benefits

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The relationship between game performance and bonus opportunities is made dynamic rather than static. Players can adjust their strategy in real-time, choosing between optimal play for immediate wins or non-optimal play for bonus accumulation, with the system dynamically tracking bonus points and adjusting available bonus opportunities based on current player state and preferences

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20230351852A1System for trade-in bonus
Publication Date: 2023.11.02 ACRES TECH
  • US20230351852A1 patent drawing
  • US20230351852A1 patent drawing
  • US20230351852A1 patent drawing

AI summary

Embodiments of the present invention are directed to gaming systems that allow customers to wager, or “trade-in” an object of value or winning situation for a chance to win an even more valuable award. The chance for valuable award may be a bonus game or chance to win a bonus game. Bonus awards are “funded” by the savings achieved from the players trading in their wins in the base game, which would otherwise be paid. Players who do not trade-in see no changes from the base game paytable, while those players who participate in the trade-in bonus have a different gaming experience.