Dynamic Paytable Assignment for Game Streaming Personalization

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Solution Overview

Problem

Existing live streaming platforms for gaming lack the ability to differentiate user experiences based on the same game origin, leading to uniform interactions across all client devices, which fails to provide personalized outcomes and engagement.

Innovation Solution

The system employs different evaluation regimes and paytables for each client device, allowing users to employ unique paytables and make individual inputs based on game data, enabling personalized interactions and outcomes for users of the same streamed game.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a single uniform evaluation system is used for all client devices in a live streaming gaming environment, then system simplicity and consistency are maintained, but user engagement and personalized experience are reduced

Engineering Contradiction:
Improvepersonalized user experienceVSAvoidevaluation system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The evaluation system is segmented by client device, with each device having its own paytable and evaluation regime. The server maintains separate evaluation rules for different client devices, allowing each user to have personalized outcomes based on their specific device characteristics while maintaining overall system architecture simplicity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Different client devices are assigned different local evaluation qualities through unique paytables. Each device's evaluation regime is tailored to its specific characteristics, creating localized personalization without requiring complete system redesign. The server applies different evaluation rules to different devices based on their identified characteristics.

Inventive Principle:
Principle #3Local quality

2Productivity

If different paytables and evaluation regimes are applied to different client devices, then user engagement and personalized outcomes are enhanced, but system complexity and computational requirements increase

Engineering Contradiction:
Improveuser engagementVSAvoidcomputational resources
Core Design Contradiction:
ProductivityVSPower

Solution Approach 1:

The server pre-establishes and stores multiple paytables and evaluation regimes before gameplay occurs. These pre-configured evaluation rules are retrieved and applied during live streaming, eliminating the need for complex real-time computations. The system prepares evaluation frameworks in advance based on device identification, then executes them efficiently during actual gaming sessions.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If the same game outcome is evaluated differently across multiple client devices, then individual user benefits and engagement are improved, but fairness perception and trust may be compromised

Engineering Contradiction:
Improveindividual user benefitsVSAvoidoutcome fairness
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The system provides transparent feedback to users about their specific paytable and evaluation regime, allowing them to understand how their individual outcomes are determined. This feedback mechanism builds user trust by making the差异化 evaluation process visible and comprehensible, rather than opaque or arbitrary.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20240296714A1Individual evaluations of wagers placed in a game streaming environment
Publication Date: 2024.09.05 INTERNATIONAL GAME TECHNOLOGY INC
  • US20240296714A1 patent drawing
  • US20240296714A1 patent drawing
  • US20240296714A1 patent drawing

AI summary

Systems and methods that individually evaluate one or more outcomes resulting from a first user placing one or more wagers in association with a game being played by a second user and streamed by a live streaming platform.