Dynamic Play Calling Display with Obfuscated Character Blocks

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Solution Overview

Problem

Existing play calling systems in athletic competitions face challenges such as static encoding that can be deciphered by opponents over time, difficulties in transmitting information in noisy environments, and inefficiencies in using verbal, hand signals, and printed signboards, which hinder quick and secure communication of play calls.

Innovation Solution

A dynamic play calling system using an electronic display board with multiple blocks of characters, where play call data is obfuscated with dummy data, allowing athletes to quickly understand the play call from a distance, and enabling rapid updates by separating relevant information into manageable blocks using dividers.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of manufacture

If static encoding is used for play calls, then the encoding is simple to implement, but opponents can decipher the play call over time

Engineering Contradiction:
Improveease of implementationVSAvoidsecrecy of play call
Core Design Contradiction:
Ease of manufactureVSReliability

Solution Approach 1:

The system transitions from static encoding to dynamic encoding where the display board can change characters and patterns in real-time. The play call display updates dynamically based on the current play being called, making it difficult for opponents to decipher through observation of repeated patterns while maintaining ease of use through automated control.

Inventive Principle:
Principle #15Dynamics

2Speed

If verbal communication is used for play calls, then the transmission is quick, but the call can be heard by opponents in noisy environments

Engineering Contradiction:
Improvetransmission speedVSAvoidnoise interference
Core Design Contradiction:
SpeedVSObject-affected harmful factors

Solution Approach 1:

The system replaces acoustic communication (verbal play calls) with visual communication through an electronic display board. This substitution eliminates the harmful effect of noise interference while maintaining rapid transmission of play call information, as the visual display can be updated instantly and viewed from a distance.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Object-affected harmful factors

If hand gestures are used for play calls, then the communication is visual, but the time to complete multiple gestures is large

Engineering Contradiction:
Improvevisual clarityVSAvoidtime to transmit play call
Core Design Contradiction:
Object-affected harmful factorsVSLoss of time

Solution Approach 1:

The display board is divided into multiple character blocks that can be independently controlled and updated. This segmentation allows the system to display different elements of the play call simultaneously in different blocks, eliminating the sequential time requirement of hand gestures while maintaining visual clarity through organized spatial arrangement.

Inventive Principle:
Principle #1Segmentation

4Ease of operation

If printed signboards with tiles are used for play calls, then the display is visual and organized, but significant time is required to find, arrange, and affix tiles

Engineering Contradiction:
Improvevisual organizationVSAvoidtime to prepare display
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The system replaces the mechanical process of physically arranging and affixing tiles with an electronic control system that can update the display board instantly through digital signals. This eliminates the time-consuming manual operations while maintaining the visual organization benefit through programmed character arrangement in different blocks.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

5Productivity

If simple encoding is used for play calls, then the athletes can quickly perceive the play, but the encoding lacks complexity to maintain secrecy

Engineering Contradiction:
Improvespeed of perceptionVSAvoidsecrecy of play call
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The system uses a multi-block display structure where play call information is distributed across different character blocks. This spatial dimensionality allows the display to convey complete play information quickly to athletes while appearing as random or meaningless character combinations to opponents, thus maintaining both speed of perception and secrecy.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS9129541B2System for a play caller to display calls to participants in an athletic competition
Publication Date: 2015.09.08 MKN SERVICES
  • US9129541B2 patent drawing
  • US9129541B2 patent drawing
  • US9129541B2 patent drawing

AI summary

Disclosed is a system for displaying a play call to participants in an athletic competition, the system having an input device, a display device, a selector, a first block of at least three characters and a second block of at least three characters. The first and second blocks are separated by a division. The first and second blocks each contain one character selected by a play caller and one character selected by the selector.