Dynamic Play Data Generation for Live-Streaming Media

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current systems lack the ability to dynamically generate and display play data associated with live-streaming media, such as gaming content, which limits viewer engagement and understanding of game objects and activities.

Innovation Solution

The system dynamically generates and displays play data by forming media-object bindings and object-object associations, using a metadata reference container with a common schema to store and update object data, allowing for real-time information display about game objects, activities, and mechanics during live-streaming.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If traditional static media broadcasting is used, then system simplicity is maintained, but viewer engagement and understanding of game objects are limited

Engineering Contradiction:
Improveinformation about game objectsVSAvoidsystem complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent segments game media into distinct objects (characters, weapons, items, locations) and associates separate data sets with each object. This segmentation allows detailed information about individual game objects to be extracted and displayed independently, resolving the contradiction by organizing complex information into manageable, searchable segments that enhance viewer understanding without requiring complete system redesign.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces an intermediary system comprising a database, binding module, and data extraction module that mediates between the game media and the viewer interface. This intermediary layer handles the complexity of object recognition, data association, and dynamic content generation, allowing the core broadcasting system to remain simple while still providing enriched information about game objects to engaged viewers.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If dynamic play data generation is implemented, then viewer engagement is enhanced, but processing requirements and system complexity increase

Engineering Contradiction:
Improveinformation delivery efficiencyVSAvoidprocessing system complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent implements preliminary action by pre-processing game media to identify and segment objects, and by pre-establishing data sets and associations in a database before broadcasting. The binding module creates object-media bindings in advance, and during live streaming, the system simply retrieves and displays pre-prepared information about relevant game objects, reducing real-time processing requirements while maintaining high information delivery efficiency.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system employs self-service mechanisms where the data extraction module automatically identifies objects in the media stream, retrieves associated data from the database, and generates relevant information displays without requiring manual intervention. This automation handles the processing complexity internally, allowing the system to deliver dynamic play data efficiently while keeping the operational interface simple.

Inventive Principle:
Principle #25Self-service

3Loss of information

If comprehensive object data is displayed, then viewer understanding improves, but data management complexity increases

Engineering Contradiction:
Improvecompleteness of game informationVSAvoiddata management complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent implements a universal metadata schema that can accommodate multiple types of game objects (characters, weapons, items, locations, abilities) with a common data structure. This universal framework allows comprehensive information about diverse game objects to be managed through a single, consistent system, reducing data management complexity while maintaining completeness of information across different object types.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent adds a new dimension of organization by creating object-object associations that link related game objects together (e.g., weapons associated with characters, items associated with locations). This dimensional reorganization of data allows comprehensive information to be managed through relational connections rather than isolated data silos, simplifying the management of complex inter-object relationships while maintaining complete information about the game world.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS11951405B2Media-object binding for dynamic generation and displaying of play data associated with media
Publication Date: 2024.04.09 SONY INTERACTIVE ENTERTAINMENT LLC
  • US11951405B2 patent drawing
  • US11951405B2 patent drawing
  • US11951405B2 patent drawing

AI summary

A system and method for dynamic generation and display of play data for a media is provided. One or more sets of object data may be associated with the media. One or more media-object bindings between the one or more sets of object data and the media may be formed and stored in one or more databases. The one or more sets of object data may include data about an aspect displayed during at least the portion of the media. One or more object-object associations between the one or more sets of object data and one or more named objects of a metadata reference container, which may maintain a common schema based on commonly experienced characteristics, may be formed and stored the one or more databases. Play data may be dynamically generated based on the one or more media-object bindings and/or one or more object-object associations.