Dynamic Player Grouping via Play History Analysis

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Solution Overview

Problem

Existing online games often have rigid player groupings that do not adapt dynamically with game progress, leading to inflexible team compositions and potential discomfort for players when requesting changes.

Innovation Solution

A game system that includes a group information management unit, play history storage, and a group information update unit, which dynamically changes player group associations based on play history, allowing for flexible grouping and encouraging active player participation by excluding inactive players from groups.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Stability of the object's composition

If player groupings are made fixed and rigid, then team stability is improved, but adaptability to game progress deteriorates

Engineering Contradiction:
Improveteam stabilityVSAvoidadaptability to game progress
Core Design Contradiction:
Stability of the object's compositionVSAdaptability or versatility

Solution Approach 1:

The patent implements dynamic group management where player associations with groups are not fixed but can be automatically updated based on play history data. The server dynamically adjusts group compositions by evaluating player activity levels and reassigning players to groups accordingly, allowing the system to adapt to changing game conditions while maintaining operational stability through automated processes.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If supervisor can demand player withdrawal, then group adaptability is improved, but operation complexity deteriorates

Engineering Contradiction:
Improvegroup adaptabilityVSAvoidoperation simplicity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent implements an automated group management system where the server automatically evaluates play history data and performs player reassignment without requiring supervisor intervention. The system monitors player activity levels, identifies inactive players, and automatically transfers them to different groups or makes them unaffiliated, eliminating the need for complex manual withdrawal operations while maintaining group adaptability.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent employs feedback mechanisms by continuously monitoring play history data and using this information to automatically adjust group compositions. The system collects data on player activity, evaluates it against predetermined criteria, and automatically reassigns players based on this feedback, creating a closed-loop system that adapts groups to current game conditions without manual intervention.

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If manual player withdrawal is implemented, then group flexibility is improved, but player comfort deteriorates

Engineering Contradiction:
Improvegroup flexibilityVSAvoidplayer discomfort
Core Design Contradiction:
Adaptability or versatilityVSObject-affected harmful factors

Solution Approach 1:

The patent implements automated group management where the server system performs player reassignment based on play history evaluation, eliminating the need for players to manually request withdrawal or for supervisors to issue demands. This automated process maintains group flexibility while avoiding the social discomfort associated with explicit withdrawal requests, as the system handles reassignments impersonally and objectively based on activity metrics.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS8795088B2Video game system for flexibly grouping cooperative players
Publication Date: 2014.08.05 DENA CO LTD
  • US8795088B2 patent drawing
  • US8795088B2 patent drawing
  • US8795088B2 patent drawing

AI summary

In the present invention, a game system includes a game program storage unit, a group information management unit, a play history storage unit, and a group information update unit. The game program storage unit stores a game program for executing a game to be provided to a plurality of terminal devices. The group information management unit stores player identification information identifying each of a plurality of players of the game and group identification information identifying a group which includes the player, in association with each other. The play history storage unit stores a play history of each of the plurality of players for the game. The group information update unit changes an association stored in the group information management unit between player identification information identifying a first player among the plurality of players and group identification information, at least partially in accordance with the play history of the first player.