Dynamic Player Name Switching in Multi-Session Game Systems

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Solution Overview

Problem

Existing game systems lack an efficient method for players to change their displayed names on other players' apparatuses based on the type of game they participate in, limiting flexibility and social interaction.

Innovation Solution

An information processing program and system that allows players to set and change their names dynamically based on the game session they participate in, with options to set different names for normal and private battles, and restrict name changes to maintain player identification.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a player can change their name freely in all game sessions, then the adaptability and social interaction are improved, but the reliability of player identification deteriorates

Engineering Contradiction:
Improvename customization flexibilityVSAvoidplayer identification consistency
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent segments the game sessions into two distinct types: public sessions and private sessions. For public sessions, the system uses a fixed first name to ensure reliable player identification. For private sessions, the system allows a second name to be set, providing name customization flexibility. This segmentation resolves the contradiction by applying different naming rules to different session types.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements dynamic name switching based on the session type. The player's displayed name changes dynamically: the first name is used in public sessions for consistent identification, while the second name can be set and used in private sessions for enhanced adaptability and social interaction. This dynamic approach allows the system to maintain reliability when needed and provide flexibility when appropriate.

Inventive Principle:
Principle #15Dynamics

2Ease of operation

If a player is automatically assigned to a session without selection, then the ease of operation is improved, but the adaptability to different game types deteriorates

Engineering Contradiction:
Improvesession participation convenienceVSAvoidgame type flexibility
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent implements dynamic session assignment based on the type of game the player wants to participate in. For first games (public sessions), the player is automatically assigned without selection, providing ease of operation. For second games (private sessions), the system allows the player to set a second name and participate with more flexibility. This dynamic approach resolves the contradiction by adapting the session assignment method to the game type.

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If a player can set different names for different sessions, then the adaptability is improved, but the device complexity increases

Engineering Contradiction:
Improvename customization capabilityVSAvoidname management system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the naming system into two distinct parts: a first name for public sessions and a second name for private sessions. This segmentation simplifies the overall system by clearly defining when each name should be used, reducing the complexity of name management while still providing adaptability for different session types.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent applies different naming qualities to different session types. The first name is designed for public visibility and consistency in public sessions, while the second name is designed for privacy and customization in private sessions. This local quality approach allows the system to provide name customization capability without requiring a complex universal naming system.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS20240157251A1Computer-readable non-transitory storage medium having information processing program stored therein, information processing system, information processing apparatus, and information processing method
Publication Date: 2024.05.16 NINTENDO CO LTD
  • US20240157251A1 patent drawing
  • US20240157251A1 patent drawing
  • US20240157251A1 patent drawing

AI summary

According to the exemplary embodiment, a first name of a player is presented to other players in a first game, and before participating in a session for a second game, a player sets a second name and the second name is presented to other players in the second game.