Dynamic Player Name Switching in Multi-Session Game Systems
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Solution Overview
Problem
Existing game systems lack an efficient method for players to change their displayed names on other players' apparatuses based on the type of game they participate in, limiting flexibility and social interaction.
Innovation Solution
An information processing program and system that allows players to set and change their names dynamically based on the game session they participate in, with options to set different names for normal and private battles, and restrict name changes to maintain player identification.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a player can change their name freely in all game sessions, then the adaptability and social interaction are improved, but the reliability of player identification deteriorates
Solution Approach 1:
The patent segments the game sessions into two distinct types: public sessions and private sessions. For public sessions, the system uses a fixed first name to ensure reliable player identification. For private sessions, the system allows a second name to be set, providing name customization flexibility. This segmentation resolves the contradiction by applying different naming rules to different session types.
Solution Approach 2:
The patent implements dynamic name switching based on the session type. The player's displayed name changes dynamically: the first name is used in public sessions for consistent identification, while the second name can be set and used in private sessions for enhanced adaptability and social interaction. This dynamic approach allows the system to maintain reliability when needed and provide flexibility when appropriate.
2Ease of operation
If a player is automatically assigned to a session without selection, then the ease of operation is improved, but the adaptability to different game types deteriorates
Solution Approach 1:
The patent implements dynamic session assignment based on the type of game the player wants to participate in. For first games (public sessions), the player is automatically assigned without selection, providing ease of operation. For second games (private sessions), the system allows the player to set a second name and participate with more flexibility. This dynamic approach resolves the contradiction by adapting the session assignment method to the game type.
3Adaptability or versatility
If a player can set different names for different sessions, then the adaptability is improved, but the device complexity increases
Solution Approach 1:
The patent segments the naming system into two distinct parts: a first name for public sessions and a second name for private sessions. This segmentation simplifies the overall system by clearly defining when each name should be used, reducing the complexity of name management while still providing adaptability for different session types.
Solution Approach 2:
The patent applies different naming qualities to different session types. The first name is designed for public visibility and consistency in public sessions, while the second name is designed for privacy and customization in private sessions. This local quality approach allows the system to provide name customization capability without requiring a complex universal naming system.
Data Source
AI summary
According to the exemplary embodiment, a first name of a player is presented to other players in a first game, and before participating in a session for a second game, a player sets a second name and the second name is presented to other players in the second game.


