Dynamic Player Reward Conversion System
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Gaming establishments face challenges in effectively rewarding players of electronic gaming machines, as existing bonus systems lack flexibility and fail to adequately incentivize play, leading to overhead from unused machines and a need for more competitive rewards.
Innovation Solution
A gaming system that allows players to convert player-useable points into monetary units, with a personal points conversion rate multiplier that can be applied to enhance the conversion rate, offering choices to increase monetary units or reduce points required, awarded during specific periods or based on game events, including celebration prizes.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If fixed conversion rates are used for player points, then system simplicity is maintained, but player engagement and reward flexibility deteriorate
Solution Approach 1:
The patent implements dynamic conversion rates that change based on player status, game events, and time periods. The system transitions from static fixed rates to dynamic adjustable rates, allowing the conversion rate to be modified in real-time based on player engagement levels, promotional events, and machine utilization metrics, thereby resolving the contradiction between flexibility and complexity.
Solution Approach 2:
The system changes the conversion rate parameter based on multiple factors including player loyalty status, game event outcomes, and time-of-day variations. By making the conversion rate a variable parameter rather than a constant, the system achieves reward flexibility while managing complexity through structured parameter adjustment rules.
2Adaptability or versatility
If standard bonus awards are provided, then overhead costs are controlled, but player satisfaction and competitive advantage deteriorate
Solution Approach 1:
The patent applies different conversion rates to different player segments based on their loyalty status, play history, and preferences. High-value players receive more favorable conversion rates than casual players, creating localized quality differences in the reward structure that personalize benefits while controlling overall overhead through targeted allocation.
Solution Approach 2:
The system dynamically adjusts the conversion rate parameter based on player-specific factors such as cumulative play amount, loyalty tier, and engagement frequency. This allows personalized reward levels that match player value, providing high satisfaction to valuable players while maintaining cost control through structured parameter variation.
3Ease of operation
If points conversion options are limited, then system complexity is reduced, but player engagement and perceived value deteriorate
Solution Approach 1:
The system provides dynamic conversion options where players can choose to convert points at standard rates or take advantage of enhanced rates during promotional events or based on their loyalty status. The availability and terms of different conversion options change dynamically, giving players operational flexibility while the system manages complexity through structured option management.
Data Source
AI summary
A gaming system and method of rewarding players of electronic gaming machines connected by a network to a host computer, including storing player-useable points at a network-accessible location, enabling a player to convert at least some of the points into monetary units at a conversion rate, wherein the monetary units are convertible into credits for wagering on at least one of the electronic gaming machines, awarding a personal points conversion rate multiplier to a player, and applying the points conversion rate multiplier to the conversion rate.


