Dynamic Player Reward Ranking System

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Solution Overview

Problem

Traditional loyalty programs in gaming establishments favor players who have accumulated points over a long period, leading to discouragement of newer players as it takes time to acquire significant points, and do not effectively reward recent activity.

Innovation Solution

A system that awards points based on multiple factors, including play activity, time spent playing, and promotional events, with a ranking scheme that assigns more points to lower-ranked players and reduces deviations, allowing for flexible point accumulation and periodic ranking updates.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If traditional loyalty programs award points based on cumulative play history, then long-term players receive higher rewards, but newer players become discouraged and lose interest

Engineering Contradiction:
Improveplayer retentionVSAvoidpoint accumulation speed
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent implements dynamic point awards that change based on player rank and recent activity. The system periodically recalculates points based on current play activity rather than relying on static cumulative history, allowing newer players to rapidly accumulate points and catch up to established players, thereby maintaining their interest and retention

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes the parameters used for point calculation from purely historical cumulative play to a hybrid model incorporating recent play activity, current rank, and time-weighted factors. This parameter transformation enables newer players to earn points faster while still rewarding long-term loyalty, resolving the contradiction between retention and accumulation speed

Inventive Principle:
Principle #35Parameter changes

2Quantity of substance

If loyalty programs reward only historical play activity, then point totals reflect past patronage, but recent play activity is not adequately recognized

Engineering Contradiction:
Improvetotal points awardedVSAvoidrelevance of recent activity
Core Design Contradiction:
Quantity of substanceVSLoss of time

Solution Approach 1:

The system implements periodic recalculation of player points based on recent play activity. Instead of continuously accumulating points from all historical play, the system periodically updates point totals based on the most recent play sessions, ensuring that recent activity is prominently reflected in current point standings and reward eligibility

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The system performs preliminary ranking and point calculation based on recent activity before determining current rewards. By预先 establishing the ranking based on recent play patterns, the system ensures that the most current player behavior directly influences point awards and promotional eligibility, making recent activity highly relevant

Inventive Principle:
Principle #10Preliminary action

3Productivity

If point accumulation follows a linear progression based on play amount, then rewards correspond to spending level, but large gaps develop between players

Engineering Contradiction:
Improvepoint generation rateVSAvoiddistribution of point totals
Core Design Contradiction:
ProductivityVSStability of the object's composition

Solution Approach 1:

The patent inverts the traditional point award structure by using ranking-based awards instead of amount-based awards. Instead of awarding points proportional to play amount (which creates large gaps), the system awards points based on relative rank among players, which compresses the distribution and reduces extreme differences between top and lower-ranked players while maintaining incentive structures

Inventive Principle:
Principle #13The other way round (Inversion)

Data Source

PatentUS8449384B2Systems and methods for player rewards
Publication Date: 2013.05.28 INTERNATIONAL GAME TECHNOLOGY INC
  • US8449384B2 patent drawing
  • US8449384B2 patent drawing
  • US8449384B2 patent drawing

AI summary

Players in a player loyalty scheme are awarded points based on their point-generating activity and are then ranked in order of generated points. Rank-based points are then associated with each rank according to a predefined mapping scheme. The rank-based point totals may be updated periodically. Rank-based points may also be used in tournament play.