Dynamic Player Valuation in Fantasy Draft Systems

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Solution Overview

Problem

Current fantasy draft systems lack the ability to dynamically value players based on user-defined rules and statistics, leading to unbalanced teams and inefficient player selection processes.

Innovation Solution

A system and method that allow users to define rules based on player characteristics and statistics, enabling the selection of players that satisfy specific criteria, including automatic selection and valuation adjustments based on user-defined rules and player selections.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If traditional fantasy draft systems are used, then the selection process is simple, but team rosters become unbalanced and player selection is inefficient

Engineering Contradiction:
Improveplayer selection efficiencyVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system dynamically changes player valuation parameters based on user-defined rules, team needs, and draft progression. Player values are not fixed but adjusted in real-time based on multiple factors including position needs, player statistics, and league-specific rules, enabling efficient and balanced selections

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The draft system transitions from static player rankings to dynamic valuation that adapts during the draft process. Player values fluctuate based on team composition, draft round, and user preferences, allowing the system to respond to changing conditions and maintain balance

Inventive Principle:
Principle #15Dynamics

2Stability of the object's composition

If user-defined rules are implemented for player selection, then team balance improves, but the system complexity increases

Engineering Contradiction:
Improveteam roster balanceVSAvoidsystem complexity
Core Design Contradiction:
Stability of the object's compositionVSDevice complexity

Solution Approach 1:

The rule system is segmented into multiple independent components including position requirements, statistical thresholds, valuation criteria, and priority settings. Each rule type can be configured and applied independently, allowing complex team balance requirements to be managed through modular rule sets

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The rule-based system serves multiple functions simultaneously: it guides player selection, maintains team balance, adjusts player valuations, and enforces league-specific requirements. A single unified system handles diverse drafting needs across different fantasy leagues and user preferences

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Reliability

If dynamic player valuation is implemented, then selection fairness improves, but computational requirements increase

Engineering Contradiction:
Improveselection fairnessVSAvoidcomputational energy
Core Design Contradiction:
ReliabilityVSUse of energy by moving object

Solution Approach 1:

Player valuations and rule configurations are prepared and pre-processed before the draft begins. Base valuation metrics and rule parameters are established in advance, reducing the computational burden during the actual draft process while maintaining dynamic adjustment capabilities

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system uses feedback from draft selections to adjust player valuations in real-time. As players are selected, the system updates remaining player values based on changing team needs and draft progression, ensuring fairness while optimizing computational efficiency through incremental updates

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS11117058B2System and method for dynamically valuating players during a fantasy draft
Publication Date: 2021.09.14 DISNEY ENTERPRISES INC
  • US11117058B2 patent drawing
  • US11117058B2 patent drawing
  • US11117058B2 patent drawing

AI summary

A system and method for dynamically valuating players during a fantasy draft are disclosed. In one embodiment, a method comprises storing, in an electronic device, a list of players, each player associated with a base value, receiving one or more player sections, and determining one or more adjusted values for a respective one or more particular players based at least in part on the base values of the particular players and the player selections.