Dynamic Presentation Cueing System for Real-Time Content Manipulation

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Solution Overview

Problem

Current presentation software limits flexibility during live presentations, requiring a separate operator for real-time content manipulation, which can be distracting and inefficient, especially in settings like courtroom trials where presenters need to focus on the trial.

Innovation Solution

A presentation system that allows users to create and store complex annotated scenes, enabling them to remain dynamic and manipulable in real-time with minimal user interaction, synchronizable with time-based media, and recallable during playback with minimal user input.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If specialized presentation software is used to allow real-time manipulation of displayed content, then flexibility and interactivity are improved, but the need for a separate operator increases complexity and can be distracting

Engineering Contradiction:
Improvereal-time content manipulation flexibilityVSAvoidoperator requirement
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system enables the presenter to directly manipulate displayed content without requiring a separate operator. The presenter can perform actions such as highlighting, circling, zooming, and annotating content themselves through intuitive gestures or commands, making the system self-sufficient and eliminating the need for additional personnel.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The presentation system integrates multiple functions into a single interface that both displays content and enables direct manipulation. The same device that shows the presentation also allows the presenter to annotate, highlight, and interact with the content, combining what were previously separate operator tasks into the presenter's own workflow.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If presentation software is designed for use with mouse and keyboard at a podium, then real-time manipulation capability is improved, but ease of operation deteriorates due to awkward and distracting interaction

Engineering Contradiction:
Improvereal-time content manipulation capabilityVSAvoidpodium interaction convenience
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system replaces traditional mechanical interaction methods (mouse and keyboard at a podium) with alternative input methods such as touch gestures, voice commands, or other intuitive interfaces that can be operated comfortably from the presentation location, eliminating the need to return to a desk for manipulation tasks.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The interface adapts to the presenter's movements and position, allowing dynamic interaction with the presentation content regardless of where the presenter is standing or moving. The system responds to gestures and commands in real-time as the presenter moves around the stage, rather than requiring fixed positioning at a podium.

Inventive Principle:
Principle #15Dynamics

3Area of stationary object

If prior art applications assume a live operator behind a desk with generously sized computer screen, then screen real estate utilization is improved, but adaptability to different presentation environments deteriorates

Engineering Contradiction:
Improvecomputer screen real estateVSAvoidpresentation environment flexibility
Core Design Contradiction:
Area of stationary objectVSAdaptability or versatility

Solution Approach 1:

The system transitions from a fixed desk-based screen environment to a mobile, multi-dimensional presentation space. Content can be displayed and manipulated on various surfaces and devices throughout the presentation environment, not confined to a single large screen at a desk, allowing adaptation to different spatial configurations and presentation styles.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

4Adaptability or versatility

If annotation and manipulation tools are made comprehensive for real-time flexibility, then content manipulation capability is improved, but difficulty of learning and use increases

Engineering Contradiction:
Improvecontent manipulation flexibilityVSAvoidlearning curve
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system extracts only the most essential and frequently used annotation and manipulation tools, removing complex or rarely used features. This provides the core flexibility needed for effective presentations while eliminating the complexity that would require extensive learning, focusing on high-impact tools like highlighting, circling, and basic annotations.

Inventive Principle:
Principle #2Taking out (Extraction)

Data Source

PatentUS10885094B2Method for cueing the display of active content to an audience
Publication Date: 2021.01.05 LEGISTEK CORP
  • US10885094B2 patent drawing
  • US10885094B2 patent drawing
  • US10885094B2 patent drawing

AI summary

A content presentation system is disclosed for composing a visual scene for an audience using content contained in a storage device, and storing the visual appearance of the scene for later retrieval and recreation by the presentation system. Scenes are recalled in a manner that permits further manipulation of the scene during the live presentation. Scenes can furthermore be recalled in random order, or cued to time-based media such as video, modifying existing elements in the staging area to the extent necessary to recreate the stored scene.