Dynamic Pricing for Game Protection Extensions
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Solution Overview
Problem
In online games, the expiration of initial protection periods can lead to detrimental attacks on players who are not prepared, potentially discouraging them from continuing gameplay, as existing systems do not dynamically adjust protection extension prices based on player strength or other factors.
Innovation Solution
A system that dynamically prices protection extensions in online games based on individual user strength, offering more affordable extensions for weaker players and more expensive ones for stronger players, using a modular architecture with game, user, interaction, network, protection, store, and extension modules to manage user profiles, game entities, and virtual items.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If protection extension is offered to all users at a fixed price, then the system is simple to implement, but weaker players cannot afford protection and stronger players pay too much
Solution Approach 1:
The patent implements dynamic pricing for protection extensions by adjusting prices based on player strength metrics (level, resources, army power). The system continuously monitors player attributes and modifies protection extension prices in real-time, transitioning from a static fixed-price model to a dynamic adaptive pricing model that responds to changing player conditions
Solution Approach 2:
The patent changes the pricing parameter from a fixed value to a variable that depends on multiple player parameters including level, resources, and army strength. The pricing formula incorporates these parameters to calculate individualized prices, allowing the system to adapt pricing based on the specific state of each player
2Loss of energy
If protection extension is expensive for strong players, then revenue is maximized, but player satisfaction decreases
Solution Approach 1:
The patent applies local quality by tailoring the protection extension price to each individual player's characteristics rather than applying a uniform price. Each player receives a customized price based on their specific strength metrics, ensuring that the pricing is appropriate for their local context and situation
3Productivity
If protection extension is cheap for weak players, then player engagement increases, but revenue from strong players may decrease
Solution Approach 1:
The patent utilizes parameter changes by adjusting the protection extension price based on player strength parameters. Weak players with lower strength metrics receive lower prices, while strong players with higher metrics receive higher prices, creating a sliding scale that balances engagement and revenue
Data Source
AI summary
One aspect of the disclosure relates to determining prices for a protection extension in an online game. The protection extension may be implemented, for example, after a user's beginning protection and/or any other in-game protection period has ceased. The protection extension may be dynamically priced for individual users. The protection extension may be priced, for example, based on the user's power and/or strength in a game, and/or based on other factors. For example, the stronger the user is in the game, the more expensive the extension of protection, and the weaker the user is in the game, the cheaper the extension of protection. This may provide an opportunity for a less experienced player to build up their strength in a game, thus promoting further player engagement. Individualizing the price of protection extensions may provide other enhancements.


