Dynamic Prize Block System for Slot Machine Engagement

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Solution Overview

Problem

Traditional slot machines become stale and fail to attract younger players, necessitating innovative approaches to enhance gaming experiences through secondary games driven by primary game outcomes.

Innovation Solution

A system and method where a secondary game display features prize blocks that advance dynamically based on primary game outcomes, with elements like dice or virtual dominoes depleting the health value of prize blocks until they are destroyed, awarding corresponding prizes and being replaced by new blocks.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Duration of action of stationary object

If traditional slot machines are used, then the gaming experience becomes stale after short play sessions, but introducing new technology increases device complexity

Engineering Contradiction:
Improvegameplay session durationVSAvoidsystem complexity
Core Design Contradiction:
Duration of action of stationary objectVSDevice complexity

Solution Approach 1:

The patent implements a dynamic secondary game display where prize blocks are continuously created and destroyed based on primary game outcomes. The display transitions from a static traditional slot interface to a dynamic system where prize blocks appear, accumulate health values through primary game outcomes, and are destroyed when health reaches zero, creating an evolving gameplay experience that extends session duration

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The secondary game display is segmented into multiple independent prize blocks, each with its own health value and prize award potential. This segmentation allows the system to manage complexity by dividing the overall game state into discrete, independently trackable units rather than a monolithic complex system

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If traditional slot machines are used, then younger players are not attracted to play, but adding secondary games with multiple components increases device complexity

Engineering Contradiction:
Improveappeal to different demographicsVSAvoidgame structure complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The secondary game display serves multiple functions simultaneously: it provides visual engagement through the prize block display, tracks primary game outcomes through health value accumulation, awards prizes through block destruction, and creates a cascading effect where block removal reveals new blocks. This multi-functionality makes the system appealing to diverse player demographics without requiring entirely separate game systems

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Productivity

If prize blocks are destroyed and removed based on primary game outcomes, then prizes are awarded dynamically, but this increases the complexity of game rules and operations

Engineering Contradiction:
Improveprize award rateVSAvoidgame operation complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The prize block system operates autonomously based on simple rules: primary game outcomes automatically add health values to prize blocks, and when health reaches zero, blocks are automatically destroyed and prizes awarded. The system self-manages the complex interactions between primary and secondary games without requiring complex operational procedures from the player

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

Prize blocks are pre-configured with health values and associated prizes before being displayed. This preliminary setup allows the system to process primary game outcomes and award prizes through simple automatic operations rather than requiring complex real-time calculations and player decisions

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS11100756B2Systems and methods for generating prizes for a primary game and a secondary game of chance
Publication Date: 2021.08.24 GAMING ARTS LLC
  • US11100756B2 patent drawing
  • US11100756B2 patent drawing
  • US11100756B2 patent drawing

AI summary

A system and method for operating a game of chance. A gaming system includes a primary game display and secondary game display with the secondary game display mapped with prize blocks arranged in a grid that may generally mimic a primary game grid. The prize blocks can be represented as characters, articles, numeral values, symbols and the like. Each prize block is assigned a prize value and a health value. When the health value of a prize block is exhausted based on primary game outcomes, the prize block is destroyed and removed awarding its corresponding prize value. New prize blocks fill the void left by removed prize blocks or the void remains as a space without any assigned prize value. One version of the system and method is facilitated by a slot-based primary game incorporating certain pre-established symbols (e.g., dice) that diminish (or increase) health values of the prize blocks.