Dynamic Prize Blocks in Secondary Game of Chance

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Solution Overview

Problem

Traditional slot machines become stale and fail to attract younger players, as they lack excitement and engagement, necessitating innovative systems to enhance gaming experiences.

Innovation Solution

A system and method where a secondary game with dynamically advancing prize blocks are driven by primary game outcomes, using elements like dice or virtual dominoes to deplete health values and award prizes once threshold points are reached, offering a dynamic and engaging experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional slot machines are used, then the gaming system is simple and easy to operate, but the game becomes stale and fails to attract younger players

Engineering Contradiction:
Improvegame appeal to different demographicsVSAvoidgame system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game is divided into a primary game (traditional slot machine component) and a secondary game (bonus game with prize blocks), allowing players to engage with different game modes that cater to varying preferences while maintaining overall system manageability

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The secondary game introduces dynamic elements where prize blocks are destroyed based on primary game outcomes, creating an evolving game state that increases excitement and engagement without fundamentally complicating the core slot machine operation

Inventive Principle:
Principle #15Dynamics

2Duration of action of moving object

If a secondary game with dynamically advancing prize blocks is added, then player engagement and excitement are enhanced, but the device complexity increases

Engineering Contradiction:
Improvegameplay session durationVSAvoidgame system complexity
Core Design Contradiction:
Duration of action of moving objectVSDevice complexity

Solution Approach 1:

The primary and secondary games are merged into a single integrated system where outcomes from the simple primary game automatically drive the more complex secondary game, extending gameplay duration without requiring separate operational systems

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The primary game outcomes serve dual purposes: determining standard slot machine payouts and simultaneously driving the secondary game progression, maximizing the utility of each game event while managing system complexity

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS12100268B2Systems and methods for using volatility stabilizing sub-event triggers for a primary game and/or secondary game of chance including randomized independent expanding reels with dynamically changing graphical elements
Publication Date: 2024.09.24 GAMING ARTS LLC
  • US12100268B2 patent drawing
  • US12100268B2 patent drawing
  • US12100268B2 patent drawing

AI summary

A system and method for operating a game of chance. A gaming system includes one or more game displays, a user interface, at least one processor running executable instructions related to a game of chance and memory in communication with said at least one processor. The game of chance including a two-part game wherein at least one part of the two-part games includes a video reel game and includes the generation of random sub-events wherein two or more of said random sub-events are required to trigger another game part including a bonus game, a secondary game, a free game round, a “hold and spin” round, or other game event. The plurality of sub-events required to trigger another game part serve to reduce the frequency of significant player “cold streaks” during game play. The game of chance including randomized independent expanding reels with dynamically changing graphical elements.