Dynamic Prize Display in Gaming Machines

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Solution Overview

Problem

Jackpot gaming machines have static and predetermined prize levels, which fail to enhance player enjoyment and engagement.

Innovation Solution

A gaming machine system that includes a credit input mechanism, a display for presenting base and feature games, and a payout mechanism, where the feature game features vertically moving segments with numerically increasing values, allowing players to select and win prizes based on trigger conditions, and dynamically updating credit balances.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If prize levels are predetermined and static, then the gaming system is simple to operate, but player enjoyment and engagement are reduced

Engineering Contradiction:
Improvesimplicity of gaming systemVSAvoidplayer engagement
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent implements dynamic prize levels that change during gameplay through a feature game with vertically moving segments. The segments display prize values that are initially hidden or static, then become dynamic when triggered, allowing players to interact with and influence the final prize amount. This transforms the static prize structure into a dynamic one that adapts to player actions, thereby increasing engagement while maintaining operational simplicity.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent employs a nested structure where a feature game is embedded within the base game. The feature game contains vertically moving segments that are nested within the overall game interface. When triggered, the feature game unfolds within the base game context, providing an additional layer of interaction and prize determination that enhances engagement without complicating the overall system operation.

Inventive Principle:
Principle #7Nested doll (Nesting)

2Adaptability or versatility

If prize levels are dynamic and interactive, then player enjoyment is increased, but the gaming system becomes more complex

Engineering Contradiction:
Improveplayer engagementVSAvoidgaming system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent divides the prize determination process into distinct segments represented by vertically moving segments in the feature game. Each segment can be independently controlled and displayed, allowing the system to manage complexity by breaking down the overall prize structure into manageable, discrete elements. This segmentation enables dynamic prize presentation while keeping the underlying system architecture organized and controllable.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces a feature game as an intermediary between the base game and the final prize determination. This intermediary layer provides a structured mechanism for dynamic prize presentation, mediating between the simple base game operation and the complex prize calculation. The feature game's vertically moving segments serve as visual intermediaries that convey prize information in an engaging yet controlled manner, managing system complexity through layered abstraction.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS20230096839A1Method of gaming, a gaming system and a game controller
Publication Date: 2023.03.30 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US20230096839A1 patent drawing
  • US20230096839A1 patent drawing
  • US20230096839A1 patent drawing

AI summary

A gaming machine having a display to display symbols at a plurality of display positions and a plurality of prize identifiers. The gaming machine also includes a game controller to cause a display to display a plurality of symbols at the display positions and visually moves a number of a plurality of prize identifiers at a first speed. If a trigger condition occurs with the displayed symbols, the game controller selects a prize identifier of the prize identifiers to be upgraded while visually moving the selected prize identifier being upgraded at a second speed onto the display. The game controller completes the upgrading on the display while the selected prize identifier is being displayed.