Dynamic Prize Pool Gaming System with Award Selection

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Solution Overview

Problem

Current gaming machines lack diverse and engaging bonus or main games that can add excitement and variety to player experiences, as they often rely on traditional slot machine-style games with rotating wheels and fixed prize associations.

Innovation Solution

A gaming method and system where players select objects, each associated with a prize, with the option to accept or reject awards displayed after each selection, allowing for dynamic prize unavailability and potential for increased rewards, incorporating features like multiple player interactions and varying game conditions based on bets or random events.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional slot machine games with rotating wheels and fixed prize associations are used, then the game structure is simple and easy to understand, but the player engagement and excitement are limited

Engineering Contradiction:
Improveplayer engagementVSAvoidgame structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic game mechanics where the prize pool changes based on player selections. As players select objects, prizes are removed from the pool, and the potential award is recalculated dynamically. This creates an evolving game state that adapts to player actions, increasing engagement while maintaining a manageable structural framework through programmed logic.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system pre-calculates potential awards based on the remaining prize pool before players make selections. The potential award is determined in advance based on the configuration of remaining prizes, allowing players to make informed decisions about whether to continue selecting objects or take the current offer, thereby enhancing strategic engagement.

Inventive Principle:
Principle #10Preliminary action

2Adaptability or versatility

If players can make multiple object selections to potentially win higher prizes, then the excitement and strategic depth increase, but the game duration and complexity increase

Engineering Contradiction:
Improvestrategic depthVSAvoidgame duration
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system provides continuous feedback to players by displaying the current potential award after each selection and showing the remaining prize pool configuration. This feedback loop allows players to assess whether to continue playing or take the current offer, enabling strategic decision-making without unnecessarily extending game duration. The feedback mechanism creates natural decision points that balance strategic depth with time efficiency.

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If the association between objects and prizes is hidden initially, then the strategic element and player decision-making are enhanced, but the information available to players is reduced

Engineering Contradiction:
Improvestrategic elementVSAvoidprize association information
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The system reveals partial information about the prize pool configuration without showing complete object-prize associations. Players can see the total value of remaining prizes and the current potential award, which provides sufficient information for strategic decision-making while maintaining the mystery of specific object-prize pairings. This partial information approach balances strategic element with informed decision-making.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS8708815B2Game method and gaming system
Publication Date: 2014.04.29 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US8708815B2 patent drawing
  • US8708815B2 patent drawing
  • US8708815B2 patent drawing

AI summary

Certain embodiments provide systems and methods for gaming. A method includes the steps of displaying a set of objects and a set of prizes to a player, the number of objects and prizes being the same; receiving at least one object selection instruction from a player, each object selection resulting in one of the set of prizes becoming unavailable to the player; displaying to the player an award for ending the game that the player can accept or reject; if an award acceptance instruction is received from the player, granting the player the displayed award, or, if an award rejection instruction is received from the player, receiving at least one further object selection instruction, each further object selection instruction resulting in a further prize becoming unavailable to the player; and repeating the previous two steps until either an acceptance instruction is received or a last of the objects remains.