Dynamic Prize Ladder with Incremental Level Updates

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Solution Overview

Problem

Current gaming devices lack a dynamic prize structure that can incrementally increase rewards based on winning combinations during free games, limiting player engagement and potential winnings.

Innovation Solution

A gaming device with a processor and memory that displays a prize ladder with variable levels, incrementing the prize level each time a winning combination is achieved during free games, using increment symbols to increase the prize amount, and awarding the final prize level at the end of the game instances.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a fixed prize structure is used in traditional gaming devices, then the game rules are simple and easy to understand, but player engagement and potential winnings are limited

Engineering Contradiction:
Improveprize structure dynamicsVSAvoidgame rule complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The prize structure transitions from a fixed state to a dynamic state where prize levels automatically increment during free games. The system monitors winning combinations and updates prize amounts in real-time, allowing the reward structure to adapt and grow during gameplay without requiring complex manual intervention or changing game rules.

Inventive Principle:
Principle #15Dynamics

2Productivity

If prize levels are incremented during free games based on winning combinations, then player engagement and potential winnings increase, but the game complexity and processing requirements increase

Engineering Contradiction:
Improveplayer engagementVSAvoidprocessing complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The prize ladder system operates autonomously during free games, automatically detecting winning combinations and incrementing appropriate prize levels without requiring external intervention. The system self-manages the complexity of tracking multiple prize levels and updating awards based on game outcomes, freeing the main processing system while maintaining enhanced player engagement.

Inventive Principle:
Principle #25Self-service

3Quantity of substance

If a prize ladder with multiple levels is implemented, then the reward structure becomes more engaging and offers higher potential winnings, but the device structure and programming become more complex

Engineering Contradiction:
Improveprize levelsVSAvoidsystem structure
Core Design Contradiction:
Quantity of substanceVSDevice complexity

Solution Approach 1:

The prize structure is segmented into discrete hierarchical levels (first level, second level, third level, etc.), each associated with specific base game awards. This segmentation allows the system to manage complexity by breaking down the overall prize structure into manageable, independently trackable components while still presenting a unified engaging reward ladder to the player.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS11854341B2Gaming device having prize ladder populated with incrementable prize levels
Publication Date: 2023.12.26 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US11854341B2 patent drawing
  • US11854341B2 patent drawing
  • US11854341B2 patent drawing

AI summary

A gaming device having a processor to control a display to display a set of prize levels having a bottom level, a variable level associated with a variable prize, and an intermediate level. In each of a plurality of game instances, the processor selects a plurality of symbols, control the display to display the selected symbols, determines whether the symbols displayed include increment symbols, upon the symbols displayed including the increment symbols, increments the variable prize by respective amounts of the increment symbols, evaluates symbols displayed for a winning combination, and the symbols displayed including the winning combination, increments from a current prize level to a different prize level in the set of prize levels provided the different prize level is not a top level. At an end of the plurality of game instances, the processor awards a current prize of the current prize level.