Dynamic Prize Selection Wheel Adjusting RTP via Player Skill

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Solution Overview

Problem

Current gaming systems lack the ability to allow players to exert skill-based control over prize selection, leading to reduced engagement and satisfaction in games of chance.

Innovation Solution

A gaming system that includes a monetary input device, user interface, and a processor to manage credits, along with a rotatable wheel or bar-based prize selector that players can influence to select bonus prizes, incorporating skill-based elements to determine the stopping position.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a traditional games of chance are provided, then the gaming establishment can operate simply, but the player engagement and feeling of control are reduced

Engineering Contradiction:
Improveplayer engagementVSAvoidprinciple complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent implements a dynamic prize selection mechanism where the wheel or bar can be rotated by the player to influence the stopping position. This dynamic interaction allows players to exert control over prize selection, transforming a static random selection into a dynamic skill-based choice, thereby improving player engagement without fundamentally changing the game structure

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The player is enabled to self-select the stopping position of the wheel or bar through their own actions (rotating the wheel or moving the bar). This self-service mechanism gives players a sense of control and agency in the prize selection process, enhancing engagement while maintaining operational simplicity

Inventive Principle:
Principle #25Self-service

2Ease of operation

If skill-based control is added to prize selection, then player engagement increases, but the device complexity increases

Engineering Contradiction:
Improveplayer controlVSAvoidprinciple complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent segments the prize selection process into distinct components: the wheel or bar representing prize options, the player's rotating or moving action representing skill input, and the stopping position representing the outcome. This segmentation allows skill-based control to be integrated in a modular way, improving player control while keeping the overall system manageable and not excessively complex

Inventive Principle:
Principle #1Segmentation

3Adaptability or versatility

If a rotatable wheel or bar-based selector is implemented, then skill-based selection is enabled, but the manufacturing complexity increases

Engineering Contradiction:
Improveprinciple versatilityVSAvoidprinciple manufacturing
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The wheel or bar-based selector serves multiple functions: it presents prize options, accepts player input through rotation or movement, determines the stopping position, and facilitates skill-based selection. This multi-functionality allows a single mechanism to handle various aspects of the game, improving versatility while reducing the need for multiple separate components, thereby easing manufacturing complexity

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS11893861B2Wagering game system and method with session RTP adjusted based on player skill
Publication Date: 2024.02.06 GAMING ARTS LLC
  • US11893861B2 patent drawing
  • US11893861B2 patent drawing
  • US11893861B2 patent drawing

AI summary

A gaming machine and method include a monetary input device, a user interface configured to: enable a player to select a wager for a game of chance having a skill-based activity, to interact with the game of chance using a gaming input device. A processor is programmed to enable the player to win a prize based at least in part on input from the gaming input device, and to set at least one parameter of the skill-based activity or the gaming input device to a first difficulty for winning the prize during a first game of a gaming session including a plurality of games, and to adjust the parameter to modify the difficulty to a second difficulty for winning the prize during a subsequent game of the gaming session to maintain a predetermined percentage or percentage range of money or credits returned to the player (RTP) during the gaming session.