Dynamic Probability Management for Lottery Games

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Solution Overview

Problem

Conventional online probability games face challenges in balancing payout fluctuations with winning probabilities, leading to player disinterest due to low winning frequencies and prize amounts, while instant win games offer higher winning probabilities but lack attractive larger prizes.

Innovation Solution

A unique probability management system and payout structure for online lottery games that combines elements of instant win games, allowing players to select or randomly generate numbers, with a dynamic subset generation mechanism to achieve a desired overall winning probability and payout schedule, incorporating multiple prize structures and a raffle component.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If the quantity of numbers a player must match is reduced to increase winning probability, then the probability of winning is improved, but the prize amount is reduced

Engineering Contradiction:
Improveprobability of winningVSAvoidprize amount
Core Design Contradiction:
ReliabilityVSQuantity of substance

Solution Approach 1:

The patent segments the prize structure into multiple tiers with different winning conditions. Instead of a single prize amount tied to matching all numbers, it creates multiple prize levels (e.g., first prize for matching all numbers, second prize for matching fewer numbers), allowing players to win smaller prizes more frequently while maintaining the allure of larger prizes through the tiered structure.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces dynamic probability management where the number of randomly generated objects to be matched is not fixed but can vary based on game state, player selections, or random determination. This dynamic adjustment allows the system to optimize winning probabilities in real-time while maintaining controlled payout expectations through the varying difficulty levels of different prize tiers.

Inventive Principle:
Principle #15Dynamics

2Quantity of substance

If a large prize is offered, then the prize amount is improved, but the winning frequency is reduced

Engineering Contradiction:
Improveprize amountVSAvoidwinning frequency
Core Design Contradiction:
Quantity of substanceVSProductivity

Solution Approach 1:

The patent divides the prize pool into multiple segments corresponding to different winning tiers. By requiring players to match different numbers of objects for different prizes, it creates a distribution where smaller prizes are awarded more frequently while large prizes remain available but less frequent, thus maintaining both high winning frequency and attractive prize amounts.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent employs parameter changes in the probability management system to adjust the difficulty and reward parameters dynamically. By varying the number of objects to be matched and the associated prize amounts based on game configuration, player performance, or random factors, the system optimizes the balance between winning frequency and prize attractiveness throughout the game lifecycle.

Inventive Principle:
Principle #35Parameter changes

3Quantity of substance

If the payout for a winning play is increased, then the prize amount is improved, but the probability of winning must be reduced to balance the game

Engineering Contradiction:
Improveprize amountVSAvoidprobability of winning
Core Design Contradiction:
Quantity of substanceVSReliability

Solution Approach 1:

The patent segments the payout structure into multiple levels with corresponding probability weights. By establishing different prize amounts for different winning conditions (matching 1, 2, 3, or all numbers), it creates a balanced probability distribution where higher payouts are associated with lower probabilities while ensuring the overall expected value remains controlled and sustainable for the gaming administrator.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS8308551B2Method and system for managing probability of an outcome in a random generation event
Publication Date: 2012.11.13 SCIENTIFIC GAMES LLC
  • US8308551B2 patent drawing
  • US8308551B2 patent drawing
  • US8308551B2 patent drawing

AI summary

A lottery game system and methodology involves, for each play of the game, a player choosing a number of player indicia from a field of the indicia. A subset of the indicia is randomly generated, and the player's indicia is compared to the subset to determine a winning game play. The number of indicia in the subsets is varied between different game plays such that a blend of the winning probabilities for each subset for all of the game plays produces a desired overall winning probability.