Dynamic Product-Interest Networks for Peer Knowledge Sharing

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Solution Overview

Problem

Existing eCommerce platforms lack an efficient mechanism to connect users with shared interests in specific products, limiting social interaction and informed purchasing decisions.

Innovation Solution

A network creating system that identifies users interested in a product and creates a user network, facilitating real-time communication among members, and allowing for location-specific networks and temporal or permanent configurations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If users search for products individually on eCommerce platforms, then product search functionality is provided, but users cannot connect with others sharing similar interests or receive informed purchasing decisions

Engineering Contradiction:
Improveuser connection capabilityVSAvoidplatform structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system segments users into distinct networks based on their product interests and search behaviors. Each product generates its own user network, allowing users to be organized into specialized groups rather than a single monolithic platform structure. This segmentation enables targeted connections while maintaining overall platform organization.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The user networks are dynamically created and updated based on real-time search queries and user behaviors. Networks form, evolve, and adapt as users search for products and interact with the platform. This dynamic structure allows the system to respond to changing user interests without requiring manual reconfiguration of the platform architecture.

Inventive Principle:
Principle #15Dynamics

2Productivity

If sellers offer bundle deals, then sales opportunities increase, but lack of real-time market feedback limits optimization of pricing and offerings

Engineering Contradiction:
Improvesales efficiencyVSAvoidmarket feedback
Core Design Contradiction:
ProductivityVSLoss of information

Solution Approach 1:

The system implements feedback loops where user interactions within product networks generate real-time market intelligence. User discussions, search patterns, and network activities provide sellers with continuous feedback about customer preferences, pricing sensitivity, and bundle deal effectiveness. This feedback enables dynamic optimization of sales strategies.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The user network structure serves multiple functions simultaneously: it connects users with similar interests, provides market feedback to sellers, enables peer-to-peer recommendations, and facilitates targeted marketing. This multi-functional approach maximizes the value extracted from user interactions without requiring separate systems for each function.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Reliability

If users want unbiased information about products, then they can seek recommendations, but existing platforms lack structured mechanisms for peer-to-peer knowledge sharing

Engineering Contradiction:
Improveinformation qualityVSAvoidcommunication structure
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The product-based user network acts as an intermediary structure that facilitates peer-to-peer information exchange. Rather than direct user-to-user communication, the network structure mediates interactions, organizing users around shared product interests and enabling systematic knowledge sharing. This intermediary layer ensures relevant connections while maintaining information quality.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS12346980B2Dynamic creation of networks
Publication Date: 2025.07.01 EBAY INC
  • US12346980B2 patent drawing
  • US12346980B2 patent drawing
  • US12346980B2 patent drawing

AI summary

Techniques for creating a user network based on user interest in a product are described. For example, a first search query is received from a first client device. The first client device is associated with a first user. A second search query is received from a second client device. The second client device is associated with a second user. The first search query is matched to a product. The second search query is matched to the product. A user network corresponding to the product is created. The first user is added to the user network based on the matching of the first search query to the product. The second user is added to the user network based on the matching of the second search query to the product.