Dynamic Profile Image Generation for Player Information Exchange

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Solution Overview

Problem

In online gaming, when excessive information is displayed on profile images, it becomes cumbersome for players to find suitable friends for registration, leading to inconvenience in information exchange.

Innovation Solution

A program and information processing system that generates two types of images based on a player's character information: a simple image and a detailed image, allowing players to select the appropriate amount of information for easier exchange, while also considering privacy by hiding identification information on one of the images.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If the amount of information disclosed on the profile image is increased, then the information exchange between players is improved, but it becomes troublesome to browse the profile image and hard to find a player suitable for friend registration

Engineering Contradiction:
Improveinformation exchangeVSAvoidbrowse convenience
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The patent divides the profile image into multiple versions with different levels of information disclosure. Instead of displaying all information at once, the system provides a simple version and a detailed version, allowing players to segment their information disclosure based on their needs and preferences.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces dynamic information disclosure where players can switch between different versions of their profile image. The information displayed is not fixed but can be adjusted based on the player's preferences and the situation, making the system adaptable to different user needs.

Inventive Principle:
Principle #15Dynamics

2Loss of information

If the amount of information disclosed on the profile image is increased, then the information exchange between players is improved, but the player privacy is compromised

Engineering Contradiction:
Improveinformation exchangeVSAvoidprivacy exposure
Core Design Contradiction:
Loss of informationVSObject-affected harmful factors

Solution Approach 1:

The patent segments player information into different disclosure levels. Players can choose to display only essential information (simple version) or more detailed information (detailed version), thereby controlling their privacy exposure while still enabling sufficient information exchange for friend registration.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent creates multiple copies of the profile image with different information contents. Instead of having a single fixed profile image, the system generates different versions (simple and detailed) that players can select from, allowing them to control what information is publicly visible.

Inventive Principle:
Principle #26Copying

3Device complexity

If a single version of profile image is displayed, then the device complexity is reduced, but the adaptability to different player preferences is limited

Engineering Contradiction:
Improveimage generationVSAvoidinformation disclosure flexibility
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The patent makes the profile image dynamic by allowing players to switch between different versions. The system maintains the basic simplicity of a single image generation process while adding the capability to produce multiple versions based on player preferences, achieving adaptability without excessive complexity.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent makes the profile image generation system multi-functional by enabling it to create both simple and detailed versions of the same image. This single system serves multiple purposes: providing basic information display, enabling detailed information disclosure, and allowing player privacy control, thereby increasing versatility without proportionally increasing complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20240424403A1Program, information processing system, and information processing method
Publication Date: 2024.12.26 CYGAMES INC
  • US20240424403A1 patent drawing
  • US20240424403A1 patent drawing
  • US20240424403A1 patent drawing

AI summary

Provided are a program, an information processing system, and an information processing method for improving convenience regarding information exchange between players. In a game in which, on the basis of factor information linked to a nurtured character possessed by a player, the ability of another character is affected when said another character is nurtured, selection of the nurtured character serving as a post target from the nurtured character possessed by the player is accepted, and a player name card can be generated on the basis of factor information linked to the nurtured character selected as a post target, the player name card consisting of a front-surface image on which the factor information is simply displayed and a rear-surface image on which the factor information is specifically displayed.